package org.mage.test.cards.single; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author cg5 */ public class InfernalCaretakerTest extends CardTestPlayerBase { @Test /* * Infernal Caretaker {3}{B} * Creature - Human Cleric * Morph {3}{B} * When Infernal Caretaker is turned face up, return all Zombie cards from * all graveyards to their owners' hands. */ public void testInfernalCaretaker() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 10); addCard(Zone.BATTLEFIELD, playerA, "Walking Corpse", 1); addCard(Zone.HAND, playerA, "Infernal Caretaker", 1); addCard(Zone.GRAVEYARD, playerA, "Walking Corpse", 4); addCard(Zone.GRAVEYARD, playerA, "Storm Crow", 4); addCard(Zone.GRAVEYARD, playerB, "Festering Goblin", 4); addCard(Zone.GRAVEYARD, playerB, "Elvish Visionary", 4); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Infernal Caretaker"); setChoice(playerA, "Yes"); // Cast as a morph activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{3}{B}: Turn this face-down permanent face up."); setStopAt(1, PhaseStep.END_TURN); execute(); assertPermanentCount(playerA, "Infernal Caretaker", 1); assertPermanentCount(playerA, "Walking Corpse", 1); assertHandCount(playerA, "Walking Corpse", 4); assertHandCount(playerA, "Storm Crow", 0); assertHandCount(playerA, "Festering Goblin", 0); assertHandCount(playerA, "Elvish Visionary", 0); assertGraveyardCount(playerA, 4); // 4 * Storm Crow assertPermanentCount(playerB, "Infernal Caretaker", 0); assertPermanentCount(playerB, "Walking Corpse", 0); assertHandCount(playerB, "Walking Corpse", 0); assertHandCount(playerB, "Storm Crow", 0); assertHandCount(playerB, "Festering Goblin", 4); assertHandCount(playerB, "Elvish Visionary", 0); assertGraveyardCount(playerB, 4); // 4 * Elvish Visionary } }