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package org.mage.test.cards.rules;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DontUntapTest extends CardTestPlayerBase {
/**
* Test that the attackers blocked by creatures boosted with
* Triton Tactics do not untap in their controllers next untap step
*/
@Test
public void testTritonTactics() {
// Up to two target creatures each get +0/+3 until end of turn. Untap those creatures.
// At this turn's next end of combat, tap each creature that was blocked by one of those
// creatures this turn and it doesn't untap during its controller's next untap step.
addCard(Zone.HAND, playerA, "Triton Tactics");
addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
// {T}: You gain 1 life.
addCard(Zone.BATTLEFIELD, playerA, "Soulmender", 1);
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
activateAbility(4, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: You gain 1 life");
attack(4, playerB, "Silvercoat Lion");
castSpell(4, PhaseStep.DECLARE_ATTACKERS, playerA, "Triton Tactics", "Soulmender");
block(4, playerA, "Soulmender", "Silvercoat Lion");
setStopAt(6, PhaseStep.DRAW);
execute();
assertGraveyardCount(playerA, "Triton Tactics", 1);
assertPowerToughness(playerA, "Soulmender", 1, 1);
assertPowerToughness(playerB, "Silvercoat Lion", 2, 2);
assertTapped("Silvercoat Lion", true); // Should be stilled tapped in turn 6 because it was blocked in turn 4 with Triton Tactics
assertLife(playerA, 21);
assertLife(playerB, 20);
}
/**
* I used Ajani Vengeant's +1 on a Sublime Archangel and it untap on it's controller's upkeep.
*/
@Test
public void TestAjaniVengeantFirst() {
addCard(Zone.BATTLEFIELD, playerA, "Sublime Archangel", 1); // 4/3
// +1: Target permanent doesn't untap during its controller's next untap step.
addCard(Zone.BATTLEFIELD, playerB, "Ajani Vengeant", 1);
attack(1, playerA, "Sublime Archangel");
activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "+1: Target permanent doesn't","Sublime Archangel");
setStopAt(3, PhaseStep.DRAW);
execute();
assertLife(playerA, 20);
assertLife(playerB, 15); // 4 + 1 from Exalted
assertTapped("Sublime Archangel", true);
}
}