/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.rules; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class DontUntapTest extends CardTestPlayerBase { /** * Test that the attackers blocked by creatures boosted with * Triton Tactics do not untap in their controllers next untap step */ @Test public void testTritonTactics() { // Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. // At this turn's next end of combat, tap each creature that was blocked by one of those // creatures this turn and it doesn't untap during its controller's next untap step. addCard(Zone.HAND, playerA, "Triton Tactics"); addCard(Zone.BATTLEFIELD, playerA, "Island", 1); // {T}: You gain 1 life. addCard(Zone.BATTLEFIELD, playerA, "Soulmender", 1); addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1); activateAbility(4, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}: You gain 1 life"); attack(4, playerB, "Silvercoat Lion"); castSpell(4, PhaseStep.DECLARE_ATTACKERS, playerA, "Triton Tactics", "Soulmender"); block(4, playerA, "Soulmender", "Silvercoat Lion"); setStopAt(6, PhaseStep.DRAW); execute(); assertGraveyardCount(playerA, "Triton Tactics", 1); assertPowerToughness(playerA, "Soulmender", 1, 1); assertPowerToughness(playerB, "Silvercoat Lion", 2, 2); assertTapped("Silvercoat Lion", true); // Should be stilled tapped in turn 6 because it was blocked in turn 4 with Triton Tactics assertLife(playerA, 21); assertLife(playerB, 20); } /** * I used Ajani Vengeant's +1 on a Sublime Archangel and it untap on it's controller's upkeep. */ @Test public void TestAjaniVengeantFirst() { addCard(Zone.BATTLEFIELD, playerA, "Sublime Archangel", 1); // 4/3 // +1: Target permanent doesn't untap during its controller's next untap step. addCard(Zone.BATTLEFIELD, playerB, "Ajani Vengeant", 1); attack(1, playerA, "Sublime Archangel"); activateAbility(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "+1: Target permanent doesn't","Sublime Archangel"); setStopAt(3, PhaseStep.DRAW); execute(); assertLife(playerA, 20); assertLife(playerB, 15); // 4 + 1 from Exalted assertTapped("Sublime Archangel", true); } }