/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.oneshot.damage; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author goblin */ public class FlameheartWerewolfTest extends CardTestPlayerBase { /** * https://github.com/magefree/mage/issues/2816 */ @Test public void testBlockingKalitas() { // this card is the second face of double-faced card // Flameheart Werewolf is a 3/2 with: // Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature. // Kalitas, Traitor of Ghet is a 3/4 with: // Lifelink // If a nontoken creature an opponent controls would die, instead exile that card and put a 2/2 black Zombie creature token onto the battlefield addCard(Zone.BATTLEFIELD, playerA, "Flameheart Werewolf"); addCard(Zone.BATTLEFIELD, playerB, "Kalitas, Traitor of Ghet"); attack(2, playerB, "Kalitas, Traitor of Ghet"); block(2, playerA, "Flameheart Werewolf", "Kalitas, Traitor of Ghet"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 23); // lifelinked // both should die assertPermanentCount(playerA, "Flameheart Werewolf", 0); assertExileCount("Flameheart Werewolf", 1); // exiled by Kalitas assertPermanentCount(playerB, "Kalitas, Traitor of Ghet", 0); assertGraveyardCount(playerB, "Kalitas, Traitor of Ghet", 1); } @Test public void testBlockedByTwo22s() { addCard(Zone.BATTLEFIELD, playerA, "Flameheart Werewolf"); // Both 2/2 creatures should die before the combat starts addCard(Zone.BATTLEFIELD, playerB, "Falkenrath Reaver"); addCard(Zone.BATTLEFIELD, playerB, "Wind Drake"); attack(3, playerA, "Flameheart Werewolf"); block(3, playerB, "Falkenrath Reaver", "Flameheart Werewolf"); block(3, playerB, "Wind Drake", "Flameheart Werewolf"); setStopAt(3, PhaseStep.POSTCOMBAT_MAIN); execute(); // Flameheart Werewolf was blocked, no trample assertLife(playerA, 20); assertLife(playerB, 20); // both 2/2s should die before they had a chance to deal damage // to Flameheart Werewolf assertGraveyardCount(playerA, "Kessig Forgemaster", 0); assertPermanentCount(playerA, "Flameheart Werewolf", 1); assertPermanentCount(playerB, "Falkenrath Reaver", 0); assertGraveyardCount(playerB, "Falkenrath Reaver", 1); assertPermanentCount(playerB, "Wind Drake", 0); assertGraveyardCount(playerB, "Wind Drake", 1); } @Test public void testKessigForgemaster() { addCard(Zone.BATTLEFIELD, playerA, "Kessig Forgemaster"); // Both 1/1 creatures should die before the combat starts addCard(Zone.BATTLEFIELD, playerB, "Wily Bandar"); addCard(Zone.BATTLEFIELD, playerB, "Stern Constable"); // to prevent Kessig from transforming: addCard(Zone.BATTLEFIELD, playerA, "Island"); addCard(Zone.BATTLEFIELD, playerB, "Island"); addCard(Zone.HAND, playerA, "Explosive Apparatus"); addCard(Zone.HAND, playerB, "Explosive Apparatus"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Explosive Apparatus"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Explosive Apparatus"); attack(3, playerA, "Kessig Forgemaster"); block(3, playerB, "Wily Bandar", "Kessig Forgemaster"); block(3, playerB, "Stern Constable", "Kessig Forgemaster"); setStopAt(3, PhaseStep.POSTCOMBAT_MAIN); execute(); // Kessig Forgemaster was blocked, no trample assertLife(playerA, 20); assertLife(playerB, 20); // both 1/1s should die before they had a chance to deal damage // to Kessig Forgemaster assertPermanentCount(playerA, "Kessig Forgemaster", 1); assertGraveyardCount(playerA, "Kessig Forgemaster", 0); assertPermanentCount(playerB, "Wily Bandar", 0); assertGraveyardCount(playerB, "Wily Bandar", 1); assertPermanentCount(playerB, "Stern Constable", 0); assertGraveyardCount(playerB, "Stern Constable", 1); } }