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package mage.game.command.emblems;
import mage.abilities.Ability;
import mage.abilities.common.DiesCreatureTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
import mage.cards.Card;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.command.Emblem;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author spjspj
*/
public class LilianaDefiantNecromancerEmblem extends Emblem {
// You get an emblem with "Whenever a creature you control dies, return it to the battlefield under your control at the beginning of the next end step."
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("a creature");
public LilianaDefiantNecromancerEmblem() {
this.setName("Emblem Liliana");
Ability ability = new DiesCreatureTriggeredAbility(Zone.COMMAND, new LilianaDefiantNecromancerEmblemEffect(), false, filter, true);
this.getAbilities().add(ability);
}
}
class LilianaDefiantNecromancerEmblemEffect extends OneShotEffect {
LilianaDefiantNecromancerEmblemEffect() {
super(Outcome.PutCardInPlay);
this.staticText = "return it to the battlefield under your control at the beginning of the next end step";
}
LilianaDefiantNecromancerEmblemEffect(final LilianaDefiantNecromancerEmblemEffect effect) {
super(effect);
}
@Override
public LilianaDefiantNecromancerEmblemEffect copy() {
return new LilianaDefiantNecromancerEmblemEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(getTargetPointer().getFirst(game, source));
if (card != null) {
Effect effect = new ReturnFromGraveyardToBattlefieldTargetEffect();
effect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
effect.setText("return that card to the battlefield at the beginning of the next end step");
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(Zone.COMMAND, effect, TargetController.ANY), source);
return true;
}
return false;
}
}