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package mage.cards.l;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.keyword.ScryEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author LoneFox
*
*/
public class LlanowarEmpath extends CardImpl {
public LlanowarEmpath(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}");
this.subtype.add("Elf");
this.subtype.add("Shaman");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Llanowar Empath enters the battlefield, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand.
Ability ability = new EntersBattlefieldTriggeredAbility(new ScryEffect(2));
ability.addEffect(new LlanowarEmpathEffect());
this.addAbility(ability);
}
public LlanowarEmpath(final LlanowarEmpath card) {
super(card);
}
@Override
public LlanowarEmpath copy() {
return new LlanowarEmpath(this);
}
}
class LlanowarEmpathEffect extends OneShotEffect {
public LlanowarEmpathEffect() {
super(Outcome.Benefit);
this.staticText = ", then reveal the top card of your library. If it's a creature card, put it into your hand.";
}
public LlanowarEmpathEffect(final LlanowarEmpathEffect effect) {
super(effect);
}
@Override
public LlanowarEmpathEffect copy() {
return new LlanowarEmpathEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
MageObject sourceObject = game.getObject(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (controller == null || sourceObject == null) {
return false;
}
Cards cards = new CardsImpl();
Card card = controller.getLibrary().getFromTop(game);
if (card != null) {
cards.add(card);
controller.revealCards(sourceObject.getName(), cards, game);
if (card.isCreature()) {
controller.moveCards(card, Zone.HAND, source, game);
}
}
return true;
}
}