/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.f; import mage.abilities.Ability; import mage.abilities.common.BeginningOfUpkeepTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.CreateTokenEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TargetController; import mage.game.Game; import mage.game.permanent.token.SoldierToken; import mage.watchers.common.PlayerLostLifeWatcher; import java.util.UUID; /** * * @author LevelX2 */ public class FirstResponse extends CardImpl { public FirstResponse(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{W}"); // At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token. this.addAbility(new BeginningOfUpkeepTriggeredAbility(new FirstResponseEffect(), TargetController.ANY, false), new PlayerLostLifeWatcher()); } public FirstResponse(final FirstResponse card) { super(card); } @Override public FirstResponse copy() { return new FirstResponse(this); } } class FirstResponseEffect extends OneShotEffect { public FirstResponseEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "if you lost life last turn, create a 1/1 white Soldier creature token"; } public FirstResponseEffect(final FirstResponseEffect effect) { super(effect); } @Override public FirstResponseEffect copy() { return new FirstResponseEffect(this); } @Override public boolean apply(Game game, Ability source) { PlayerLostLifeWatcher watcher = (PlayerLostLifeWatcher) game.getState().getWatchers().get(PlayerLostLifeWatcher.class.getSimpleName()); if (watcher != null) { if (watcher.getLiveLostLastTurn(source.getControllerId()) > 0) { return new CreateTokenEffect(new SoldierToken()).apply(game, source); } return true; } return false; } }