/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.f; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.*; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.game.Game; import mage.players.Player; import mage.target.TargetCard; import java.util.ArrayList; import java.util.List; import java.util.Set; import java.util.UUID; /** * @author North */ public class FactOrFiction extends CardImpl { public FactOrFiction(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{3}{U}"); // Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. this.getSpellAbility().addEffect(new FactOrFictionEffect()); } public FactOrFiction(final FactOrFiction card) { super(card); } @Override public FactOrFiction copy() { return new FactOrFiction(this); } } class FactOrFictionEffect extends OneShotEffect { public FactOrFictionEffect() { super(Outcome.DrawCard); this.staticText = "Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard"; } public FactOrFictionEffect(final FactOrFictionEffect effect) { super(effect); } @Override public FactOrFictionEffect copy() { return new FactOrFictionEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = source.getSourceObject(game); if (controller == null || sourceObject == null) { return false; } Cards cards = new CardsImpl(); cards.addAll(controller.getLibrary().getTopCards(game, 5)); controller.revealCards(sourceObject.getName(), cards, game); Set<UUID> opponents = game.getOpponents(source.getControllerId()); if (!opponents.isEmpty()) { Player opponent = game.getPlayer(opponents.iterator().next()); TargetCard target = new TargetCard(0, cards.size(), Zone.LIBRARY, new FilterCard("cards to put in the first pile")); List<Card> pile1 = new ArrayList<>(); if (opponent.choose(Outcome.Neutral, cards, target, game)) { List<UUID> targets = target.getTargets(); for (UUID targetId : targets) { Card card = cards.get(targetId, game); if (card != null) { pile1.add(card); cards.remove(card); } } } List<Card> pile2 = new ArrayList<>(); pile2.addAll(cards.getCards(game)); boolean choice = controller.choosePile(outcome, "Choose a pile to put into your hand.", pile1, pile2, game); Zone pile1Zone = Zone.GRAVEYARD; Zone pile2Zone = Zone.HAND; if (choice) { pile1Zone = Zone.HAND; pile2Zone = Zone.GRAVEYARD; } StringBuilder sb = new StringBuilder("Pile 1, going to ").append(pile1Zone == Zone.HAND ? "Hand" : "Graveyard").append(": "); int i = 0; for (Card card : pile1) { i++; sb.append(card.getName()); if (i < pile1.size()) { sb.append(", "); } card.moveToZone(pile1Zone, source.getSourceId(), game, false); } game.informPlayers(sb.toString()); sb = new StringBuilder("Pile 2, going to ").append(pile2Zone == Zone.HAND ? "Hand" : "Graveyard").append(':'); i = 0; for (Card card : pile2) { i++; sb.append(' ').append(card.getName()); if (i < pile2.size()) { sb.append(", "); } card.moveToZone(pile2Zone, source.getSourceId(), game, false); } game.informPlayers(sb.toString()); } return true; } }