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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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package mage.cards.f;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetCard;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import java.util.UUID;
/**
* @author North
*/
public class FactOrFiction extends CardImpl {
public FactOrFiction(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{3}{U}");
// Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
this.getSpellAbility().addEffect(new FactOrFictionEffect());
}
public FactOrFiction(final FactOrFiction card) {
super(card);
}
@Override
public FactOrFiction copy() {
return new FactOrFiction(this);
}
}
class FactOrFictionEffect extends OneShotEffect {
public FactOrFictionEffect() {
super(Outcome.DrawCard);
this.staticText = "Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard";
}
public FactOrFictionEffect(final FactOrFictionEffect effect) {
super(effect);
}
@Override
public FactOrFictionEffect copy() {
return new FactOrFictionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (controller == null || sourceObject == null) {
return false;
}
Cards cards = new CardsImpl();
cards.addAll(controller.getLibrary().getTopCards(game, 5));
controller.revealCards(sourceObject.getName(), cards, game);
Set<UUID> opponents = game.getOpponents(source.getControllerId());
if (!opponents.isEmpty()) {
Player opponent = game.getPlayer(opponents.iterator().next());
TargetCard target = new TargetCard(0, cards.size(), Zone.LIBRARY, new FilterCard("cards to put in the first pile"));
List<Card> pile1 = new ArrayList<>();
if (opponent.choose(Outcome.Neutral, cards, target, game)) {
List<UUID> targets = target.getTargets();
for (UUID targetId : targets) {
Card card = cards.get(targetId, game);
if (card != null) {
pile1.add(card);
cards.remove(card);
}
}
}
List<Card> pile2 = new ArrayList<>();
pile2.addAll(cards.getCards(game));
boolean choice = controller.choosePile(outcome, "Choose a pile to put into your hand.", pile1, pile2, game);
Zone pile1Zone = Zone.GRAVEYARD;
Zone pile2Zone = Zone.HAND;
if (choice) {
pile1Zone = Zone.HAND;
pile2Zone = Zone.GRAVEYARD;
}
StringBuilder sb = new StringBuilder("Pile 1, going to ").append(pile1Zone == Zone.HAND ? "Hand" : "Graveyard").append(": ");
int i = 0;
for (Card card : pile1) {
i++;
sb.append(card.getName());
if (i < pile1.size()) {
sb.append(", ");
}
card.moveToZone(pile1Zone, source.getSourceId(), game, false);
}
game.informPlayers(sb.toString());
sb = new StringBuilder("Pile 2, going to ").append(pile2Zone == Zone.HAND ? "Hand" : "Graveyard").append(':');
i = 0;
for (Card card : pile2) {
i++;
sb.append(' ').append(card.getName());
if (i < pile2.size()) {
sb.append(", ");
}
card.moveToZone(pile2Zone, source.getSourceId(), game, false);
}
game.informPlayers(sb.toString());
}
return true;
}
}