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package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class EldraziMimicTest extends CardTestPlayerBase {
/**
* Eldrazi Mimic also did not copy the last known P/T of a Drowner of Hope
* that was killed with the trigger on the stack.
*
*/
@Test
public void testCopyIfPermanentIsGone() {
// Devoid (This card has no color.)
// Flying
// Whenever you cast a colorless spell, target opponent exiles the top card of his or her library.
addCard(Zone.HAND, playerA, "Thought Harvester", 1); // {3}{U} 2/4
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
// Whenever another colorless creature enters the battlefield under your control, you may have the base power and toughness of Eldrazi Mimic
// become that creature's power and toughness until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Eldrazi Mimic", 1); // 2/1
// Destroy target nonartifact, nonblack creature. It can't be regenerated.
addCard(Zone.HAND, playerB, "Terror", 1); // {1}{B}
addCard(Zone.BATTLEFIELD, playerB, "Swamp", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thought Harvester");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Terror", "Thought Harvester");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Terror", 1);
assertGraveyardCount(playerA, "Thought Harvester", 1);
assertPermanentCount(playerA, "Eldrazi Mimic", 1);
assertPowerToughness(playerA, "Eldrazi Mimic", 2, 4);
}
/**
* Eldrazi Mimic ability to change it's health and power on another
* creatures entering the battlefield doesn't work after update.
*/
@Test
public void testNormalCopy() {
addCard(Zone.HAND, playerA, "Composite Golem", 1); // 4/4
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
// Whenever another colorless creature enters the battlefield under your control, you may have the base power and toughness of Eldrazi Mimic
// become that creature's power and toughness until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Eldrazi Mimic", 1); // 2/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Composite Golem");
setChoice(playerA, "Yes");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPowerToughness(playerA, "Composite Golem", 4, 4);
assertPowerToughness(playerA, "Eldrazi Mimic", 4, 4);
}
}