/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.d; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldAllTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.BoostTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCreaturePermanent; import mage.target.targetpointer.FirstTargetPointer; import java.util.UUID; /** * * @author LoneFox */ public class DeathMatch extends CardImpl { private final UUID originalId; public DeathMatch(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{B}"); // Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. // NOTE: The ability being optional is implemented in the subclass to give the choice to correct player. Ability ability = new EntersBattlefieldAllTriggeredAbility(Zone.BATTLEFIELD, new DeathMatchEffect(), new FilterCreaturePermanent(), false, SetTargetPointer.PLAYER, ""); ability.addTarget(new TargetCreaturePermanent()); this.addAbility(ability); originalId = ability.getOriginalId(); } @Override public void adjustTargets(Ability ability, Game game) { if(ability.getOriginalId().equals(originalId)) { UUID controllerId = ability.getEffects().get(0).getTargetPointer().getFirst(game, ability); if(controllerId != null) { ability.getTargets().get(0).setTargetController(controllerId); ability.getEffects().get(0).setTargetPointer(new FirstTargetPointer()); } } } public DeathMatch(final DeathMatch card) { super(card); this.originalId = card.originalId; } @Override public DeathMatch copy() { return new DeathMatch(this); } } class DeathMatchEffect extends OneShotEffect { public DeathMatchEffect() { super(Outcome.UnboostCreature); staticText="that creature's controller may have target creature of his or her choice get -3/-3 until end of turn."; } public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getTargets().get(0).getTargetController()); if(player != null) { if(player.chooseUse(outcome, "Give targeted creature -3/-3 ?", source, game)) { game.addEffect(new BoostTargetEffect(-3, -3, Duration.EndOfTurn), source); } return true; } return false; } public DeathMatchEffect(final DeathMatchEffect effect) { super(effect); } public DeathMatchEffect copy() { return new DeathMatchEffect(this); } }