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package org.mage.test.cards.cost.modification;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DefenseGridTest extends CardTestPlayerBase {
/**
* Defense Grid vs Mindbreak Trap Not sure how this is coded, but Mindbreak
* Trap should still cost 3 more (0+3=3).
*
*/
@Test
public void testCostIncrease() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.HAND, playerA, "Lightning Bolt", 3);
// Each spell costs {3} more to cast except during its controller's turn.
addCard(Zone.BATTLEFIELD, playerA, "Defense Grid");
addCard(Zone.BATTLEFIELD, playerB, "Island", 3);
// If an opponent cast three or more spells this turn, you may pay {0} rather than pay Mindbreak Trap's mana cost.
// Exile any number of target spells.
addCard(Zone.HAND, playerB, "Mindbreak Trap"); // {2}{U}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Mindbreak Trap", "Lightning Bolt^Lightning Bolt^Lightning Bolt");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertExileCount("Lightning Bolt", 3);
assertGraveyardCount(playerB, "Mindbreak Trap", 1);
assertTappedCount("Island", true, 3);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}