/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ReplacementEffectImpl; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.counters.CounterType; import mage.game.Game; import mage.game.events.DamagePlayerEvent; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author jeffwadsworth * */ public class SzadekLordOfSecrets extends CardImpl { public SzadekLordOfSecrets(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{U}{U}{B}{B}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Vampire"); this.power = new MageInt(5); this.toughness = new MageInt(5); // Flying this.addAbility(FlyingAbility.getInstance()); // If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player puts that many cards from the top of his or her library into his or her graveyard. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SzadekLordOfSecretsEffect())); } public SzadekLordOfSecrets(final SzadekLordOfSecrets card) { super(card); } @Override public SzadekLordOfSecrets copy() { return new SzadekLordOfSecrets(this); } } class SzadekLordOfSecretsEffect extends ReplacementEffectImpl { SzadekLordOfSecretsEffect() { super(Duration.WhileOnBattlefield, Outcome.Benefit); staticText = "If {this} would deal combat damage to a player, instead put that many +1/+1 counters on {this} and that player puts that many cards from the top of his or her library into his or her graveyard"; } SzadekLordOfSecretsEffect(final SzadekLordOfSecretsEffect effect) { super(effect); } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { DamagePlayerEvent damageEvent = (DamagePlayerEvent) event; Player damagedPlayer = game.getPlayer(damageEvent.getTargetId()); if (damageEvent.isCombatDamage()) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { permanent.addCounters(CounterType.P1P1.createInstance(damageEvent.getAmount()), source, game); if (damagedPlayer != null) { damagedPlayer.moveCards(damagedPlayer.getLibrary().getTopCards(game, damageEvent.getAmount()), Zone.GRAVEYARD, source, game); } } } return true; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DAMAGE_PLAYER; } @Override public boolean applies(GameEvent event, Ability source, Game game) { if (event.getSourceId().equals(source.getSourceId())) { DamagePlayerEvent damageEvent = (DamagePlayerEvent) event; if (damageEvent.isCombatDamage()) { return true; } } return false; } @Override public boolean apply(Game game, Ability source) { return true; } @Override public SzadekLordOfSecretsEffect copy() { return new SzadekLordOfSecretsEffect(this); } }