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package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DaybreakCoronetTest extends CardTestPlayerBase {
// Daybreak Coronet {W}{W}
// Enchantment — Aura
// Enchant creature with another Aura attached to it
// Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
@Test
public void testCantEnchantTargetWithoutAura() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.HAND, playerA, "Daybreak Coronet");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Daybreak Coronet", "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Daybreak Coronet", 0);
}
@Test
public void testCanBeCastIfEnchantedByAura() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.HAND, playerA, "Holy Strength");
addCard(Zone.HAND, playerA, "Daybreak Coronet");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Holy Strength", "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Daybreak Coronet", "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertPermanentCount(playerA, "Daybreak Coronet", 1);
}
/*
If Daybreak Coronet is already attached to a permanent and
the other aura is destroyed. The target for Daybreak Coronet
gets illegal and the Daybreak Coronet has to go to graveyard.
*/
@Test
public void testTargetGetsIllegal() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.HAND, playerA, "Holy Strength");
addCard(Zone.HAND, playerA, "Daybreak Coronet");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 1);
addCard(Zone.HAND, playerB, "Demystify");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Holy Strength", "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Daybreak Coronet", "Silvercoat Lion");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Demystify", "Holy Strength");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Holy Strength", 1);
assertGraveyardCount(playerB, "Demystify", 1);
assertPermanentCount(playerA, "Daybreak Coronet", 0);
assertGraveyardCount(playerA, "Daybreak Coronet", 1);
}
}