/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.filter.Filter; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class EvolveTest extends CardTestPlayerBase { @Test public void testCreatureComesIntoPlay() { // Cloudfin Raptor gets one +1/+1 because Mindeye Drake comes into play addCard(Zone.BATTLEFIELD, playerA, "Island", 5); addCard(Zone.BATTLEFIELD, playerA, "Cloudfin Raptor", 1); addCard(Zone.HAND, playerA, "Mindeye Drake"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mindeye Drake"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerA, "Cloudfin Raptor", 1); assertPermanentCount(playerA, "Mindeye Drake", 1); assertPowerToughness(playerA, "Cloudfin Raptor", 1, 2); assertPowerToughness(playerA, "Mindeye Drake", 2, 5); } @Test public void testCreatureComesIntoPlayNoCounter() { // Experiment One gets no counter because Kird Ape is 1/1 with no Forest in play addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerA, "Experiment One", 1); addCard(Zone.HAND, playerA, "Kird Ape"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Kird Ape"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerA, "Experiment One", 1); assertPermanentCount(playerA, "Kird Ape", 1); assertPowerToughness(playerA, "Experiment One", 1, 1); assertPowerToughness(playerA, "Kird Ape", 1, 1); } @Test public void testCreatureComesStrongerIntoPlayCounter() { // Experiment One gets a counter because Kird Ape is 2/2 with a Forest in play addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1); addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); addCard(Zone.BATTLEFIELD, playerA, "Experiment One", 1); addCard(Zone.HAND, playerA, "Kird Ape"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Kird Ape"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerA, "Experiment One", 1); assertPermanentCount(playerA, "Kird Ape", 1); assertPowerToughness(playerA, "Experiment One", 2, 2); assertPowerToughness(playerA, "Kird Ape", 2, 3); } @Test public void testEvolveWithMasterBiomance() { // Experiment One gets a counter because Kird Ape is 2/2 with a Forest in play addCard(Zone.BATTLEFIELD, playerA, "Forest", 1); addCard(Zone.BATTLEFIELD, playerA, "Experiment One", 1); addCard(Zone.BATTLEFIELD, playerA, "Master Biomancer", 1); addCard(Zone.HAND, playerA, "Experiment One"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Experiment One"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerA, "Experiment One", 2); assertPermanentCount(playerA, "Master Biomancer", 1); // the first Experiment One get one counter from the second Experiment one that comes into play with two +1/+1 counters assertPowerToughness(playerA, "Experiment One", 2, 2); // the casted Experiment One got two counters from Master Biomancer assertPowerToughness(playerA, "Experiment One", 3, 3); } @Test public void testMultipleCreaturesComeIntoPlay() { // Cloudfin Raptor gets one +1/+1 because itself and other creatur return from exile addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6); addCard(Zone.BATTLEFIELD, playerA, "Judge's Familiar", 1); addCard(Zone.BATTLEFIELD, playerA, "Cloudfin Raptor", 1); addCard(Zone.HAND, playerA, "Mizzium Mortars", 1); addCard(Zone.BATTLEFIELD, playerB, "Plains", 6); addCard(Zone.HAND, playerB, "Banisher Priest", 2); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Banisher Priest"); addTarget(playerB, "Cloudfin Raptor"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Banisher Priest"); addTarget(playerB, "Judge's Familiar"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mizzium Mortars with overload"); setStopAt(3, PhaseStep.END_TURN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertPermanentCount(playerB, "Banisher Priest", 0); assertGraveyardCount(playerB, 2); assertGraveyardCount(playerA, 1); assertPermanentCount(playerA, "Cloudfin Raptor", 1); assertPermanentCount(playerA, "Judge's Familiar", 1); assertPowerToughness(playerA, "Cloudfin Raptor", 1, 2); } @Test public void testMultipleCreaturesComeIntoPlaySuddenDisappearance() { // Sudden Disappearance // Sorcery {5}{W} // Exile all nonland permanents target player controls. Return the exiled cards // to the battlefield under their owner's control at the beginning of the next end step. // Battering Krasis (2/1) and Crocanura (1/3) get both a +1/+1 counter each other because they come into play at the same time addCard(Zone.BATTLEFIELD, playerA, "Battering Krasis", 1); addCard(Zone.BATTLEFIELD, playerA, "Crocanura", 1); addCard(Zone.BATTLEFIELD, playerB, "Plains", 6); addCard(Zone.HAND, playerB, "Sudden Disappearance", 2); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Sudden Disappearance", playerA); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerB, 1); assertGraveyardCount(playerA, 0); assertPermanentCount(playerA, "Battering Krasis", 1); assertPermanentCount(playerA, "Crocanura", 1); assertPowerToughness(playerA, "Battering Krasis", 3, 2); assertPowerToughness(playerA, "Crocanura", 2, 4); } /* * Renegade Krasis's ability when trigger it evolves is not triggered under * case. * * I control Renegade Krasis and two Ivy Lane Denizen. (Renegade Krasis and * one of Ivy Lane Denizen have a +1/+1 counter on it) * I cast Adaptive Snapjaw. * When it resolves, there are three abilities on going to stack, * Renegade Krasis's Evolve Ability, two Ivy Lane Denizen ability. * I take two Ivy Lane Denizen on to the stack and then Renegade Krasis's Evolve * Ability, so resolving Renegade Krasis's Evolve Ability is first . (Maybe * Ivy Lane Denizen's target is any.) When Renegade Krasis's Evolve Ability * resolves, +1/+1 counter is placed on it, but doesn't triggers Renegade * Krasis's second ability. */ @Test public void testRenegadeKrasis() { // Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness // than this creature, put a +1/+1 counter on this creature.) // Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it. addCard(Zone.HAND, playerA, "Renegade Krasis", 1); // {1}{G}{G} - 3/2 // Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. addCard(Zone.BATTLEFIELD, playerA, "Forest", 16); // Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature. addCard(Zone.HAND, playerA, "Ivy Lane Denizen", 2); // {3}{G} - Creature 2/3 // Evolve addCard(Zone.HAND, playerA, "Adaptive Snapjaw", 1); // {4}{G} - Creature 6/2 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ivy Lane Denizen"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Renegade Krasis"); addTarget(playerA, "Ivy Lane Denizen"); // Ivy target castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ivy Lane Denizen"); // Renegade Krasis evolves addTarget(playerA, "Renegade Krasis"); // Ivy target setChoice(playerA, "Whenever another green creature"); // So +1/+1 counter from Renegade is first put onto Ivy castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Adaptive Snapjaw"); addTarget(playerA, "Adaptive Snapjaw"); // From Ivy 1 addTarget(playerA, "Adaptive Snapjaw"); // From Ivy 2 setChoice(playerA, "Evolve"); // Evolve of Renegade Krasis first on the stack, so Adaptive Snapjaw gets +1/+1 from Renegade Krasis ability setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Renegade Krasis", 1); assertPermanentCount(playerA, "Ivy Lane Denizen", 2); assertPermanentCount(playerA, "Adaptive Snapjaw", 1); assertPowerToughness(playerA, "Adaptive Snapjaw", 9, 5); // +2 from Ivys + 1 From Renegade Krasis's Evolve assertPowerToughness(playerA, "Renegade Krasis", 6, 5); // +1 Evolve by Ivy and +1 from Ivy as 2nd Ivy enters +1 Evolve by Snapjaw assertPowerToughness(playerA, "Ivy Lane Denizen", 2, 3, Filter.ComparisonScope.Any); assertPowerToughness(playerA, "Ivy Lane Denizen", 5, 6, Filter.ComparisonScope.Any); // +1 from Other Ivy + 2 from Krasis } }