/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.b; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.discard.DiscardTargetEffect; import mage.abilities.keyword.FlyingAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SuperType; import mage.constants.Zone; import mage.filter.common.FilterControlledPermanent; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetControlledPermanent; import java.util.UUID; /** * * @author anonymous */ public class BlizzardSpecter extends CardImpl { public BlizzardSpecter(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{U}{B}"); addSuperType(SuperType.SNOW); this.subtype.add("Specter"); this.power = new MageInt(2); this.toughness = new MageInt(3); // Flying this.addAbility(FlyingAbility.getInstance()); // Whenever Blizzard Specter deals combat damage to a player, choose one // - That player returns a permanent he or she controls to its owner's hand; Ability ability = new DealsCombatDamageToAPlayerTriggeredAbility(new ReturnToHandEffect(), false, true); // or that player discards a card. Mode mode = new Mode(); mode.getEffects().add(new DiscardTargetEffect(1, false)); ability.addMode(mode); this.addAbility(ability); } public BlizzardSpecter(final BlizzardSpecter card) { super(card); } @Override public BlizzardSpecter copy() { return new BlizzardSpecter(this); } } class ReturnToHandEffect extends OneShotEffect { public ReturnToHandEffect() { super(Outcome.ReturnToHand); staticText = "That player returns a permanent he or she controls to its owner's hand"; } public ReturnToHandEffect(final ReturnToHandEffect effect) { super(effect); } @Override public ReturnToHandEffect copy() { return new ReturnToHandEffect(this); } @Override public boolean apply(Game game, Ability source) { Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source)); if (targetPlayer == null) { return false; } Target target = new TargetControlledPermanent(1, 1, new FilterControlledPermanent(), true); if (target.canChoose(targetPlayer.getId(), game)) { targetPlayer.chooseTarget(Outcome.ReturnToHand, target, source, game); Permanent permanent = game.getPermanent(target.getFirstTarget()); if (permanent != null) { targetPlayer.moveCards(permanent, Zone.HAND, source, game); } } return true; } }