/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.copy; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class VesuvaTest extends CardTestPlayerBase { /** * played a Vesuva on Glimmerpost and since when Vesuva becames Glimmerpost * it is already on the battlefield the ability won't trigger. Then when i * used Vesuva to copy an opponent's Dark Depth i got the land with the 10 * counters. * * If Dark Depth says "it enters the battlefield with 10 counter" but Vesuva * is already on the field shouldnt have any counters or the problem was * that Glimmerpost should have trigger? */ @Test public void testGlimmerpost() { // When Glimmerpost enters the battlefield, you gain 1 life for each Locus on the battlefield. // {T}: {1} Add to your mana pool. addCard(Zone.HAND, playerA, "Glimmerpost", 1); // You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. addCard(Zone.HAND, playerA, "Vesuva", 1); addCard(Zone.HAND, playerB, "Glimmerpost", 1); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Glimmerpost"); playLand(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Glimmerpost"); playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Vesuva"); setChoice(playerA, "Glimmerpost"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Glimmerpost", 2); assertPermanentCount(playerB, "Glimmerpost", 1); assertLife(playerA, 24); // 20 + 1 + 3 assertLife(playerB, 22); // 20 + 2 } @Test public void testDarkDepth() { // Dark Depths enters the battlefield with ten ice counters on it. // {3}: Remove an ice counter from Dark Depths. // When Dark Depths has no ice counters on it, sacrifice it. If you do, put a legendary 20/20 black Avatar creature token with flying and "This creature is indestructible" named Marit Lage onto the battlefield. addCard(Zone.BATTLEFIELD, playerB, "Dark Depths", 1); // You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. addCard(Zone.HAND, playerA, "Vesuva", 1); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vesuva"); setChoice(playerA, "Dark Depths"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerB, "Dark Depths", 1); assertPermanentCount(playerA, "Dark Depths", 1); Permanent darkDepth = getPermanent("Dark Depths", playerA); if (darkDepth != null) { Assert.assertEquals(10, darkDepth.getCounters(currentGame).getCount("ice")); } assertTappedCount("Dark Depths", true, 1); } }