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package mage.cards.w;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Map.Entry;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ShuffleHandIntoLibraryDrawThatManySourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author LevelX2
*/
public class WhirlpoolWarrior extends CardImpl {
public WhirlpoolWarrior(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{U}");
this.subtype.add("Merfolk");
this.subtype.add("Warrior");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
this.addAbility(new EntersBattlefieldTriggeredAbility(new ShuffleHandIntoLibraryDrawThatManySourceEffect()));
// {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new WhirlpoolWarriorActivatedEffect(), new ManaCostsImpl("{R}"));
ability.addCost(new SacrificeSourceCost());
this.addAbility(ability);
}
public WhirlpoolWarrior(final WhirlpoolWarrior card) {
super(card);
}
@Override
public WhirlpoolWarrior copy() {
return new WhirlpoolWarrior(this);
}
}
class WhirlpoolWarriorActivatedEffect extends OneShotEffect {
public WhirlpoolWarriorActivatedEffect() {
super(Outcome.Benefit);
this.staticText = "Each player shuffles the cards from his or her hand into his or her library, then draws that many cards";
}
public WhirlpoolWarriorActivatedEffect(final WhirlpoolWarriorActivatedEffect effect) {
super(effect);
}
@Override
public WhirlpoolWarriorActivatedEffect copy() {
return new WhirlpoolWarriorActivatedEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Map<UUID, Integer> playerCards = new LinkedHashMap<>();
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
int cardsHand = player.getHand().size();
if (cardsHand > 0) {
playerCards.put(playerId, cardsHand);
player.moveCards(player.getHand(), Zone.LIBRARY, source, game);
player.shuffleLibrary(source, game);
}
}
}
for (Entry<UUID, Integer> entry : playerCards.entrySet()) {
Player player = game.getPlayer(entry.getKey());
if (player != null) {
player.drawCards(entry.getValue(), game);
}
}
return true;
}
return false;
}
}