/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.w; import java.util.LinkedHashMap; import java.util.Map; import java.util.Map.Entry; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.SacrificeSourceCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ShuffleHandIntoLibraryDrawThatManySourceEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; /** * * @author LevelX2 */ public class WhirlpoolWarrior extends CardImpl { public WhirlpoolWarrior(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{U}"); this.subtype.add("Merfolk"); this.subtype.add("Warrior"); this.power = new MageInt(2); this.toughness = new MageInt(2); // When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. this.addAbility(new EntersBattlefieldTriggeredAbility(new ShuffleHandIntoLibraryDrawThatManySourceEffect())); // {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from his or her hand into his or her library, then draws that many cards. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new WhirlpoolWarriorActivatedEffect(), new ManaCostsImpl("{R}")); ability.addCost(new SacrificeSourceCost()); this.addAbility(ability); } public WhirlpoolWarrior(final WhirlpoolWarrior card) { super(card); } @Override public WhirlpoolWarrior copy() { return new WhirlpoolWarrior(this); } } class WhirlpoolWarriorActivatedEffect extends OneShotEffect { public WhirlpoolWarriorActivatedEffect() { super(Outcome.Benefit); this.staticText = "Each player shuffles the cards from his or her hand into his or her library, then draws that many cards"; } public WhirlpoolWarriorActivatedEffect(final WhirlpoolWarriorActivatedEffect effect) { super(effect); } @Override public WhirlpoolWarriorActivatedEffect copy() { return new WhirlpoolWarriorActivatedEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Map<UUID, Integer> playerCards = new LinkedHashMap<>(); for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { int cardsHand = player.getHand().size(); if (cardsHand > 0) { playerCards.put(playerId, cardsHand); player.moveCards(player.getHand(), Zone.LIBRARY, source, game); player.shuffleLibrary(source, game); } } } for (Entry<UUID, Integer> entry : playerCards.entrySet()) { Player player = game.getPlayer(entry.getKey()); if (player != null) { player.drawCards(entry.getValue(), game); } } return true; } return false; } }