/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.effects.OneShotEffect; import mage.constants.Outcome; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author ayratn */ public class SacrificeTargetEffect extends OneShotEffect { protected UUID playerIdThatHasToSacrifice; public SacrificeTargetEffect() { this(""); } public SacrificeTargetEffect(String text) { this(text, null); } /** * * @param text use this text as rule text for the effect * @param playerIdThatHasToSacrifice only this playerId has to sacrifice * (others can't) */ public SacrificeTargetEffect(String text, UUID playerIdThatHasToSacrifice) { super(Outcome.Sacrifice); this.playerIdThatHasToSacrifice = playerIdThatHasToSacrifice; staticText = text; } public SacrificeTargetEffect(final SacrificeTargetEffect effect) { super(effect); this.playerIdThatHasToSacrifice = effect.playerIdThatHasToSacrifice; } @Override public SacrificeTargetEffect copy() { return new SacrificeTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { int affectedTargets = 0; for (UUID permanentId : targetPointer.getTargets(game, source)) { Permanent permanent = game.getPermanent(permanentId); if (permanent != null && (playerIdThatHasToSacrifice == null || playerIdThatHasToSacrifice.equals(permanent.getControllerId()))) { permanent.sacrifice(source.getSourceId(), game); affectedTargets++; } } return affectedTargets > 0; } @Override public String getText(Mode mode) { if (staticText.isEmpty() && !mode.getTargets().isEmpty()) { if (mode.getTargets().get(0).getNumberOfTargets() == 1) { return "The controller of target " + mode.getTargets().get(0).getTargetName() + " sacrifices it"; } else { return "The controller of " + mode.getTargets().get(0).getNumberOfTargets() + " target " + mode.getTargets().get(0).getTargetName() + " sacrifices it"; } } return staticText; } }