/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.stack.StackObject; import mage.target.Target; import mage.target.targetpointer.FixedTarget; import mage.util.RandomUtil; import java.util.Iterator; import java.util.Set; import java.util.UUID; /** * * @author emerald000 */ public class GripOfChaos extends CardImpl { public GripOfChaos(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{4}{R}{R}"); // Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. this.addAbility(new GripOfChaosTriggeredAbility()); } public GripOfChaos(final GripOfChaos card) { super(card); } @Override public GripOfChaos copy() { return new GripOfChaos(this); } } class GripOfChaosTriggeredAbility extends TriggeredAbilityImpl { GripOfChaosTriggeredAbility() { super(Zone.BATTLEFIELD, new GripOfChaosEffect()); } GripOfChaosTriggeredAbility(final GripOfChaosTriggeredAbility ability) { super(ability); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.SPELL_CAST || event.getType() == EventType.ACTIVATED_ABILITY || event.getType() == EventType.TRIGGERED_ABILITY || event.getType() == EventType.COPIED_STACKOBJECT; } @Override public boolean checkTrigger(GameEvent event, Game game) { for (Effect effect : this.getEffects()) { effect.setTargetPointer(new FixedTarget(event.getTargetId())); return true; } return false; } @Override public boolean checkInterveningIfClause(Game game) { StackObject stackObject = null; for (Effect effect : this.getEffects()) { stackObject = game.getStack().getStackObject(effect.getTargetPointer().getFirst(game, this)); } if (stackObject != null) { int numberOfTargets = 0; for (UUID modeId : stackObject.getStackAbility().getModes().getSelectedModes()) { Mode mode = stackObject.getStackAbility().getModes().get(modeId); for (Target target : mode.getTargets()) { numberOfTargets += target.getTargets().size(); } } return numberOfTargets == 1; } return false; } @Override public String getRule() { return "Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random."; } @Override public GripOfChaosTriggeredAbility copy() { return new GripOfChaosTriggeredAbility(this); } } class GripOfChaosEffect extends OneShotEffect { GripOfChaosEffect() { super(Outcome.Neutral); this.staticText = "reselect its target at random"; } GripOfChaosEffect(final GripOfChaosEffect effect) { super(effect); } @Override public GripOfChaosEffect copy() { return new GripOfChaosEffect(this); } @Override public boolean apply(Game game, Ability source) { StackObject stackObject = game.getStack().getStackObject(this.getTargetPointer().getFirst(game, source)); if (stackObject != null) { for (UUID modeId : stackObject.getStackAbility().getModes().getSelectedModes()) { Mode mode = stackObject.getStackAbility().getModes().get(modeId); for (Target target : mode.getTargets()) { UUID oldTargetId = target.getFirstTarget(); Set<UUID> possibleTargets = target.possibleTargets(stackObject.getSourceId(), stackObject.getControllerId(), game); if (!possibleTargets.isEmpty()) { int i = 0; int rnd = RandomUtil.nextInt(possibleTargets.size()); Iterator<UUID> it = possibleTargets.iterator(); while (i < rnd) { it.next(); i++; } UUID newTargetId = it.next(); target.remove(oldTargetId); target.add(newTargetId, game); } } } return true; } return false; } }