package org.mage.test.cards.single.akh; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * @author stravant */ public class InsultInjuryTest extends CardTestPlayerBase { @Test public void testCastInsult() { //Cast dusk from hand addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears"); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); addCard(Zone.HAND, playerA, "Lightning Bolt", 2); addCard(Zone.HAND, playerA, "Insult // Injury"); // Insult, and then deal 5 damage to opponent, should bring them to 10 life castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Insult"); attack(3, playerA, "Grizzly Bears"); castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB); // Next turn, should only deal 3 damage with bolt castSpell(4, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerA); setStopAt(4, PhaseStep.END_TURN); execute(); assertLife(playerA, 17); assertLife(playerB, 10); } @Test public void testCastInjury() { addCard(Zone.BATTLEFIELD, playerB, "Squire"); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.GRAVEYARD, playerA, "Insult // Injury"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Injury", "Squire"); addTarget(playerA, playerB); setStopAt(1, PhaseStep.END_TURN); execute(); assertExileCount(playerA, "Insult // Injury", 1); assertGraveyardCount(playerB, "Squire", 1); assertLife(playerB, 18); } }