/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.requirement; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class AttackRequirementTest extends CardTestPlayerBase { @Test public void testSimpleAttackRequirement() { // Defender // {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) addCard(Zone.BATTLEFIELD, playerA, "Wall of Tanglecord"); // 0/6 // Juggernaut attacks each turn if able. // Juggernaut can't be blocked by Walls addCard(Zone.BATTLEFIELD, playerB, "Juggernaut"); // 5/3 // Juggernaut should be forced to attack block(2, playerA, "Wall of Tanglecord", "Juggernaut"); // this block should'nt work because of Juggernauts restriction setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerA, 15); assertLife(playerB, 20); } @Test public void testAttackRequirementWithAttackRestriction() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 3); // Defender // {G}: Wall of Tanglecord gains reach until end of turn. (It can block creatures with flying.) addCard(Zone.BATTLEFIELD, playerA, "Wall of Tanglecord"); // 0/6 // Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you addCard(Zone.HAND, playerA, "Ghostly Prison"); // Juggernaut attacks each turn if able. // Juggernaut can't be blocked by Walls addCard(Zone.BATTLEFIELD, playerB, "Juggernaut"); // 5/3 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ghostly Prison"); // Juggernaut is forced to attack but can't without paying the Ghostly Prison cost - no pay, no attack setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 20); } /** * Goblin Rabblemaster isn't forcing Goblins to attack. */ @Test public void testAttackRequirementGoblinRabblemaster() { // Other Goblin creatures you control attack each turn if able. // At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield. // When Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin. addCard(Zone.BATTLEFIELD, playerB, "Goblin Rabblemaster"); // 2/2 // Menace (This creature can't be blocked except by two or more creatures.) addCard(Zone.BATTLEFIELD, playerB, "Boggart Brute"); // 3/2 attack(2, playerB, "Goblin Rabblemaster"); setStopAt(2, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerA, 12); // got damage 1 from Token, 3 from Boggart Brute + 2 + 2 from Goblin Rabblemaster = 9 assertLife(playerB, 20); } // Reported bug: Berserkers of Blood Ridge not forced to attack each turn (AI controlled) @Test public void testSimpleAttackRequirementBerserkersofBloodRidge() { addCard(Zone.BATTLEFIELD, playerA, "Berserkers of Blood Ridge"); // 4/4 must attach each turn if able setStopAt(1, PhaseStep.POSTCOMBAT_MAIN); execute(); assertLife(playerA, 20); assertLife(playerB, 16); assertTapped("Berserkers of Blood Ridge", true); } }