/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.counters.CounterType; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * @author JRHerlehy */ public class GreenbeltRampager extends CardImpl { public GreenbeltRampager(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}"); this.subtype.add("Elephant"); this.power = new MageInt(3); this.toughness = new MageInt(4); // When Greenbelt Rampager enters the battlefield, pay {E}{E}. If you can't, return Greenbelt Rampager to its owner's hand and you get {E}. this.addAbility(new EntersBattlefieldTriggeredAbility(new GreenbeltRampagerEffect(), false)); } public GreenbeltRampager(final GreenbeltRampager card) { super(card); } @Override public GreenbeltRampager copy() { return new GreenbeltRampager(this); } private static class GreenbeltRampagerEffect extends OneShotEffect { GreenbeltRampagerEffect() { super(Outcome.Neutral); this.staticText = "pay {E}{E}. If you can't, return {this} to its owner's hand and you get {E}"; } GreenbeltRampagerEffect(final GreenbeltRampagerEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Permanent card = game.getPermanent(source.getSourceId()); Player player = game.getPlayer(source.getControllerId()); if (card == null || player == null) return false; if (player.getCounters().getCount(CounterType.ENERGY) > 1) { player.getCounters().removeCounter(CounterType.ENERGY, 2); } else { card.moveToZone(Zone.HAND, source.getSourceId(), game, true); player.addCounters(CounterType.ENERGY.createInstance(), game); } return true; } @Override public GreenbeltRampagerEffect copy() { return new GreenbeltRampagerEffect(this); } } }