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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ChoosePlayerEffect;
import mage.abilities.effects.common.DamageSelfEffect;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.players.Player;
/**
*
* @author North
*/
public class StuffyDoll extends CardImpl {
public StuffyDoll(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT,CardType.CREATURE},"{5}");
this.subtype.add("Construct");
this.power = new MageInt(0);
this.toughness = new MageInt(1);
// As Stuffy Doll enters the battlefield, choose a player.
this.addAbility(new AsEntersBattlefieldAbility(new ChoosePlayerEffect(Outcome.Damage)));
// Stuffy Doll is indestructible.
this.addAbility(IndestructibleAbility.getInstance());
// Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
this.addAbility(new StuffyDollTriggeredAbility());
// {tap}: Stuffy Doll deals 1 damage to itself.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageSelfEffect(1), new TapSourceCost()));
}
public StuffyDoll(final StuffyDoll card) {
super(card);
}
@Override
public StuffyDoll copy() {
return new StuffyDoll(this);
}
}
class StuffyDollTriggeredAbility extends TriggeredAbilityImpl {
public StuffyDollTriggeredAbility() {
super(Zone.BATTLEFIELD, new StuffyDollGainLifeEffect());
}
public StuffyDollTriggeredAbility(final StuffyDollTriggeredAbility effect) {
super(effect);
}
@Override
public StuffyDollTriggeredAbility copy() {
return new StuffyDollTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGED_CREATURE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(this.sourceId)) {
this.getEffects().get(0).setValue("damageAmount", event.getAmount());
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} is dealt damage, " + super.getRule();
}
}
class StuffyDollGainLifeEffect extends OneShotEffect {
public StuffyDollGainLifeEffect() {
super(Outcome.GainLife);
staticText = "it deals that much damage to the chosen player";
}
public StuffyDollGainLifeEffect(final StuffyDollGainLifeEffect effect) {
super(effect);
}
@Override
public StuffyDollGainLifeEffect copy() {
return new StuffyDollGainLifeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID playerId = (UUID) game.getState().getValue(source.getSourceId() + "_player");
Player player = game.getPlayer(playerId);
if (player != null && player.canRespond()) {
player.damage((Integer) this.getValue("damageAmount"), source.getSourceId(), game, false, true);
}
return true;
}
}