/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.MageInt; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.common.DestroyTargetEffect; import mage.abilities.keyword.ShadowAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Zone; import mage.filter.common.FilterEnchantmentPermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.target.TargetPermanent; /** * * @author jeffwadsworth */ public class SoltariVisionary extends CardImpl { public SoltariVisionary(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{W}{W}"); this.subtype.add("Soltari"); this.subtype.add("Cleric"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Shadow this.addAbility(ShadowAbility.getInstance()); // Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls. this.addAbility(new SoltariVisionaryTriggeredAbility()); } public SoltariVisionary(final SoltariVisionary card) { super(card); } @Override public SoltariVisionary copy() { return new SoltariVisionary(this); } } class SoltariVisionaryTriggeredAbility extends TriggeredAbilityImpl { SoltariVisionaryTriggeredAbility() { super(Zone.BATTLEFIELD, new DestroyTargetEffect(), false); } SoltariVisionaryTriggeredAbility(final SoltariVisionaryTriggeredAbility ability) { super(ability); } @Override public SoltariVisionaryTriggeredAbility copy() { return new SoltariVisionaryTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DAMAGED_PLAYER; } @Override public boolean checkTrigger(GameEvent event, Game game) { Permanent soltari = game.getPermanent(event.getSourceId()); if (soltari != null && soltari.getId().equals(this.getSourceId())) { FilterEnchantmentPermanent filter = new FilterEnchantmentPermanent("enchantment that player controls."); filter.add(new ControllerIdPredicate(event.getPlayerId())); filter.setMessage("enchantment controlled by " + game.getPlayer(event.getTargetId()).getLogName()); this.getTargets().clear(); this.addTarget(new TargetPermanent(filter)); return true; } return false; } @Override public String getRule() { return "Whenever {this} deals damage to a player, destroy target enchantment that player controls."; } }