/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.e; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.PutIntoGraveFromBattlefieldAllTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.ReplacementEffectImpl; import mage.abilities.effects.common.ReturnFromGraveyardToHandTargetEffect; import mage.cards.*; import mage.constants.*; import mage.filter.FilterPermanent; import mage.filter.common.FilterCreaturePermanent; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author anonymous */ public class EnduringRenewal extends CardImpl { private static final FilterPermanent filter = new FilterCreaturePermanent("a creature"); public EnduringRenewal(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}{W}"); // Play with your hand revealed. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithHandRevealedEffect())); // If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new EnduringRenewalReplacementEffect())); // Whenever a creature is put into your graveyard from the battlefield, return it to your hand. Effect effect = new ReturnFromGraveyardToHandTargetEffect(); effect.setText("return it to your hand"); this.addAbility(new PutIntoGraveFromBattlefieldAllTriggeredAbility(effect, false, filter, true, true)); } public EnduringRenewal(final EnduringRenewal card) { super(card); } @Override public EnduringRenewal copy() { return new EnduringRenewal(this); } } class EnduringRenewalReplacementEffect extends ReplacementEffectImpl { public EnduringRenewalReplacementEffect() { super(Duration.WhileOnBattlefield, Outcome.Benefit); staticText = "If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card"; } public EnduringRenewalReplacementEffect(final EnduringRenewalReplacementEffect effect) { super(effect); } @Override public EnduringRenewalReplacementEffect copy() { return new EnduringRenewalReplacementEffect(this); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { Player controller = game.getPlayer(source.getControllerId()); if (controller == null) { return false; } Card card = controller.getLibrary().getFromTop(game); if (card != null) { Cards cards = new CardsImpl(); cards.add(card); controller.revealCards("Top card of " + controller.getName() + "'s library", cards, game); if (card.isCreature()) { controller.moveCards(card, Zone.GRAVEYARD, source, game); return true; } } return false; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DRAW_CARD; } @Override public boolean applies(GameEvent event, Ability source, Game game) { return event.getPlayerId().equals(source.getControllerId()); } } class PlayWithHandRevealedEffect extends ContinuousEffectImpl { public PlayWithHandRevealedEffect() { super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Detriment); staticText = "Play with your hand revealed"; } public PlayWithHandRevealedEffect(final PlayWithHandRevealedEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = game.getObject(source.getSourceId()); if (controller != null && sourceObject != null) { controller.revealCards(controller.getName(), controller.getHand(), game, false); return true; } return false; } @Override public PlayWithHandRevealedEffect copy() { return new PlayWithHandRevealedEffect(this); } } class EnduringRenewalEffect extends OneShotEffect { public EnduringRenewalEffect() { super(Outcome.ReturnToHand); staticText = "return it to your hand"; } public EnduringRenewalEffect(final EnduringRenewalEffect effect) { super(effect); } @Override public EnduringRenewalEffect copy() { return new EnduringRenewalEffect(this); } @Override public boolean apply(Game game, Ability source) { UUID creatureId = (UUID) getValue("returningCreature"); Permanent creature = game.getPermanent(creatureId); if (creature != null) { Player player = game.getPlayer(source.getControllerId()); if (player != null) { creature.moveToZone(Zone.HAND, source.getSourceId(), game, false); } return true; } return false; } }