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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.e;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.PutIntoGraveFromBattlefieldAllTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.ReturnFromGraveyardToHandTargetEffect;
import mage.cards.*;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author anonymous
*/
public class EnduringRenewal extends CardImpl {
private static final FilterPermanent filter = new FilterCreaturePermanent("a creature");
public EnduringRenewal(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}{W}");
// Play with your hand revealed.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlayWithHandRevealedEffect()));
// If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new EnduringRenewalReplacementEffect()));
// Whenever a creature is put into your graveyard from the battlefield, return it to your hand.
Effect effect = new ReturnFromGraveyardToHandTargetEffect();
effect.setText("return it to your hand");
this.addAbility(new PutIntoGraveFromBattlefieldAllTriggeredAbility(effect, false, filter, true, true));
}
public EnduringRenewal(final EnduringRenewal card) {
super(card);
}
@Override
public EnduringRenewal copy() {
return new EnduringRenewal(this);
}
}
class EnduringRenewalReplacementEffect extends ReplacementEffectImpl {
public EnduringRenewalReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card";
}
public EnduringRenewalReplacementEffect(final EnduringRenewalReplacementEffect effect) {
super(effect);
}
@Override
public EnduringRenewalReplacementEffect copy() {
return new EnduringRenewalReplacementEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
Card card = controller.getLibrary().getFromTop(game);
if (card != null) {
Cards cards = new CardsImpl();
cards.add(card);
controller.revealCards("Top card of " + controller.getName() + "'s library", cards, game);
if (card.isCreature()) {
controller.moveCards(card, Zone.GRAVEYARD, source, game);
return true;
}
}
return false;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DRAW_CARD;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getPlayerId().equals(source.getControllerId());
}
}
class PlayWithHandRevealedEffect extends ContinuousEffectImpl {
public PlayWithHandRevealedEffect() {
super(Duration.WhileOnBattlefield, Layer.PlayerEffects, SubLayer.NA, Outcome.Detriment);
staticText = "Play with your hand revealed";
}
public PlayWithHandRevealedEffect(final PlayWithHandRevealedEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (controller != null && sourceObject != null) {
controller.revealCards(controller.getName(), controller.getHand(), game, false);
return true;
}
return false;
}
@Override
public PlayWithHandRevealedEffect copy() {
return new PlayWithHandRevealedEffect(this);
}
}
class EnduringRenewalEffect extends OneShotEffect {
public EnduringRenewalEffect() {
super(Outcome.ReturnToHand);
staticText = "return it to your hand";
}
public EnduringRenewalEffect(final EnduringRenewalEffect effect) {
super(effect);
}
@Override
public EnduringRenewalEffect copy() {
return new EnduringRenewalEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
UUID creatureId = (UUID) getValue("returningCreature");
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
creature.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
return true;
}
return false;
}
}