/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.DealtDamageToSourceTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author vereena42 */ public class CoalhaulerSwine extends CardImpl { public CoalhaulerSwine(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{R}"); this.subtype.add("Boar"); this.subtype.add("Beast"); this.power = new MageInt(4); this.toughness = new MageInt(4); // Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. this.addAbility(new DealtDamageToSourceTriggeredAbility(Zone.BATTLEFIELD, new CoalhaulerSwineEffect(), false)); } public CoalhaulerSwine(final CoalhaulerSwine card) { super(card); } @Override public CoalhaulerSwine copy() { return new CoalhaulerSwine(this); } static class CoalhaulerSwineEffect extends OneShotEffect { public CoalhaulerSwineEffect() { super(Outcome.Damage); staticText = "it deals that much damage to each player"; } public CoalhaulerSwineEffect(final CoalhaulerSwineEffect effect) { super(effect); } @Override public CoalhaulerSwineEffect copy() { return new CoalhaulerSwineEffect(this); } @Override public boolean apply(Game game, Ability source) { for (UUID playerId : game.getPlayers().keySet()) { Player player = game.getPlayer(playerId); if(player != null) { player.damage((Integer) this.getValue("damage"), source.getSourceId(), game, false, true); } } return true; } } }