/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.k; import mage.MageInt; import mage.abilities.abilityword.GrandeurAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.Effect; import mage.abilities.effects.common.RegenerateSourceEffect; import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.SuperType; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.common.FilterControlledPermanent; import mage.filter.common.FilterLandCard; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.target.common.TargetCardInLibrary; import java.util.UUID; /** * * @author emerald000 */ public class KorlashHeirToBlackblade extends CardImpl { private static final FilterControlledPermanent filterPermanent = new FilterControlledPermanent("Swamps you control"); private static final FilterCard filterCard = new FilterLandCard("Swamp cards"); static { filterPermanent.add(new SubtypePredicate("Swamp")); filterCard.add(new SubtypePredicate("Swamp")); } public KorlashHeirToBlackblade(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}{B}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Zombie"); this.subtype.add("Warrior"); this.power = new MageInt(0); this.toughness = new MageInt(0); // Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filterPermanent), Duration.EndOfGame))); // {1}{B}: Regenerate Korlash. Effect effect = new RegenerateSourceEffect(); effect.setText("Regenerate Korlash."); this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, effect, new ManaCostsImpl("{1}{B}"))); // Grandeur - Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library. effect = new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(0, 2, filterCard), true, true); effect.setText("Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle your library."); this.addAbility(new GrandeurAbility(effect, "Korlash, Heir to Blackblade")); } public KorlashHeirToBlackblade(final KorlashHeirToBlackblade card) { super(card); } @Override public KorlashHeirToBlackblade copy() { return new KorlashHeirToBlackblade(this); } }