/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.v; import java.util.HashSet; import java.util.Set; import java.util.UUID; import mage.MageInt; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.common.TapTargetCost; import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainAbilitySourceEffect; import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect; import mage.abilities.keyword.FirstStrikeAbility; import mage.abilities.keyword.TrampleAbility; import mage.abilities.keyword.VigilanceAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.choices.Choice; import mage.choices.ChoiceImpl; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.filter.predicate.permanent.AnotherPredicate; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetControlledPermanent; /** * * @author fireshoes */ public class VeteranWarleader extends CardImpl { private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another untapped Ally you control"); static { filter.add(new AnotherPredicate()); filter.add(new SubtypePredicate("Ally")); } public VeteranWarleader(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{G}{W}"); this.subtype.add("Human"); this.subtype.add("Soldier"); this.subtype.add("Ally"); this.power = new MageInt(0); this.toughness = new MageInt(0); // Veteran Warleader's power and toughness are each equal to the number of creatures you control. this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect( new PermanentsOnBattlefieldCount(new FilterControlledCreaturePermanent()), Duration.EndOfGame))); // Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn. this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new VeteranWarleaderEffect(), new TapTargetCost(new TargetControlledPermanent(1, 1, filter, true)))); } public VeteranWarleader(final VeteranWarleader card) { super(card); } @Override public VeteranWarleader copy() { return new VeteranWarleader(this); } } class VeteranWarleaderEffect extends OneShotEffect { VeteranWarleaderEffect() { super(Outcome.AddAbility); staticText = "{this} gains your choice of first strike, vigilance, or trample until end of turn"; } VeteranWarleaderEffect(final VeteranWarleaderEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = game.getObject(source.getSourceId()); if (sourceObject != null && controller != null) { Choice abilityChoice = new ChoiceImpl(); abilityChoice.setMessage("Choose an ability to add"); Set<String> abilities = new HashSet<>(); abilities.add(FirstStrikeAbility.getInstance().getRule()); abilities.add(VigilanceAbility.getInstance().getRule()); abilities.add(TrampleAbility.getInstance().getRule()); abilityChoice.setChoices(abilities); while (!abilityChoice.isChosen()) { controller.choose(Outcome.AddAbility, abilityChoice, game); if (!controller.canRespond()) { return false; } } String chosen = abilityChoice.getChoice(); Ability ability = null; if (FirstStrikeAbility.getInstance().getRule().equals(chosen)) { ability = FirstStrikeAbility.getInstance(); } else if (VigilanceAbility.getInstance().getRule().equals(chosen)) { ability = VigilanceAbility.getInstance(); } else if (TrampleAbility.getInstance().getRule().equals(chosen)) { ability = TrampleAbility.getInstance(); } if (ability != null) { game.informPlayers(sourceObject.getLogName() + ": " + controller.getLogName() + " has chosen: " + chosen); ContinuousEffect effect = new GainAbilitySourceEffect(ability, Duration.EndOfTurn); game.addEffect(effect, source); return true; } } return false; } @Override public VeteranWarleaderEffect copy() { return new VeteranWarleaderEffect(this); } }