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package mage.cards.v;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.TapTargetCost;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author fireshoes
*/
public class VeteranWarleader extends CardImpl {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another untapped Ally you control");
static {
filter.add(new AnotherPredicate());
filter.add(new SubtypePredicate("Ally"));
}
public VeteranWarleader(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{G}{W}");
this.subtype.add("Human");
this.subtype.add("Soldier");
this.subtype.add("Ally");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
// Veteran Warleader's power and toughness are each equal to the number of creatures you control.
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(
new PermanentsOnBattlefieldCount(new FilterControlledCreaturePermanent()), Duration.EndOfGame)));
// Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD,
new VeteranWarleaderEffect(), new TapTargetCost(new TargetControlledPermanent(1, 1, filter, true))));
}
public VeteranWarleader(final VeteranWarleader card) {
super(card);
}
@Override
public VeteranWarleader copy() {
return new VeteranWarleader(this);
}
}
class VeteranWarleaderEffect extends OneShotEffect {
VeteranWarleaderEffect() {
super(Outcome.AddAbility);
staticText = "{this} gains your choice of first strike, vigilance, or trample until end of turn";
}
VeteranWarleaderEffect(final VeteranWarleaderEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
if (sourceObject != null && controller != null) {
Choice abilityChoice = new ChoiceImpl();
abilityChoice.setMessage("Choose an ability to add");
Set<String> abilities = new HashSet<>();
abilities.add(FirstStrikeAbility.getInstance().getRule());
abilities.add(VigilanceAbility.getInstance().getRule());
abilities.add(TrampleAbility.getInstance().getRule());
abilityChoice.setChoices(abilities);
while (!abilityChoice.isChosen()) {
controller.choose(Outcome.AddAbility, abilityChoice, game);
if (!controller.canRespond()) {
return false;
}
}
String chosen = abilityChoice.getChoice();
Ability ability = null;
if (FirstStrikeAbility.getInstance().getRule().equals(chosen)) {
ability = FirstStrikeAbility.getInstance();
} else if (VigilanceAbility.getInstance().getRule().equals(chosen)) {
ability = VigilanceAbility.getInstance();
} else if (TrampleAbility.getInstance().getRule().equals(chosen)) {
ability = TrampleAbility.getInstance();
}
if (ability != null) {
game.informPlayers(sourceObject.getLogName() + ": " + controller.getLogName() + " has chosen: " + chosen);
ContinuousEffect effect = new GainAbilitySourceEffect(ability, Duration.EndOfTurn);
game.addEffect(effect, source);
return true;
}
}
return false;
}
@Override
public VeteranWarleaderEffect copy() {
return new VeteranWarleaderEffect(this);
}
}