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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.b;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class BloodTyrant extends CardImpl {
public BloodTyrant(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{U}{B}{R}");
this.subtype.add("Vampire");
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Trample
this.addAbility(TrampleAbility.getInstance());
// At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new BloodTyrantEffect(), TargetController.YOU, false));
// Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.
this.addAbility(new PlayerLosesTheGameTriggeredAbility());
}
public BloodTyrant(final BloodTyrant card) {
super(card);
}
@Override
public BloodTyrant copy() {
return new BloodTyrant(this);
}
}
class PlayerLosesTheGameTriggeredAbility extends TriggeredAbilityImpl {
public PlayerLosesTheGameTriggeredAbility() {
super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance(5)), false);
}
public PlayerLosesTheGameTriggeredAbility(final PlayerLosesTheGameTriggeredAbility ability) {
super(ability);
}
@Override
public PlayerLosesTheGameTriggeredAbility copy() {
return new PlayerLosesTheGameTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.LOSES;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
return true;
}
@Override
public String getRule() {
return "Whenever a player loses the game, put five +1/+1 counters on {this}.";
}
}
class BloodTyrantEffect extends OneShotEffect {
public BloodTyrantEffect() {
super(Outcome.Benefit);
staticText = "each player loses 1 life. Put a +1/+1 counter on {this} for each 1 life lost this way";
}
public BloodTyrantEffect(final BloodTyrantEffect effect) {
super(effect);
}
@Override
public BloodTyrantEffect copy() {
return new BloodTyrantEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int counters = 0;
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
if (player.loseLife(1, game, false) > 0) {
counters++;
}
}
}
Permanent bloodTyrant = game.getPermanent(source.getSourceId());
if (bloodTyrant != null && counters > 0) {
bloodTyrant.addCounters(CounterType.P1P1.createInstance(counters), source, game);
}
return true;
}
return false;
}
}