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package mage.cards.v;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CipherEffect;
import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author jeffwadsworth
*/
public class Voidwalk extends CardImpl {
public Voidwalk(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{U}");
// Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
this.getSpellAbility().addEffect(new VoidwalkEffect());
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
// Cipher
this.getSpellAbility().addEffect(new CipherEffect());
}
public Voidwalk(final Voidwalk card) {
super(card);
}
@Override
public Voidwalk copy() {
return new Voidwalk(this);
}
}
class VoidwalkEffect extends OneShotEffect {
private static final String effectText = "Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step";
VoidwalkEffect() {
super(Outcome.Benefit);
staticText = effectText;
}
VoidwalkEffect(VoidwalkEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
if (getTargetPointer().getFirst(game, source) != null) {
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (permanent != null) {
int zcc = game.getState().getZoneChangeCounter(permanent.getId());
if (permanent.moveToExile(null, "", source.getSourceId(), game)) {
game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(
new ReturnToBattlefieldUnderOwnerControlSourceEffect(false, zcc + 1)), source);
}
}
}
return true;
}
return false;
}
@Override
public VoidwalkEffect copy() {
return new VoidwalkEffect(this);
}
}