/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import mage.abilities.Ability; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.combat.CombatGroup; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.HashSet; import java.util.Set; import java.util.UUID; /** * * @author LevelX2 */ public class TideOfWar extends CardImpl { public TideOfWar(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{4}{R}{R}"); // Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller. this.addAbility(new BlocksTriggeredAbility(new TideOfWarEffect(), false)); } public TideOfWar(final TideOfWar card) { super(card); } @Override public TideOfWar copy() { return new TideOfWar(this); } } class BlocksTriggeredAbility extends TriggeredAbilityImpl { public BlocksTriggeredAbility(Effect effect, boolean optional) { super(Zone.BATTLEFIELD, effect, optional); } public BlocksTriggeredAbility(final BlocksTriggeredAbility ability) { super(ability); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.DECLARED_BLOCKERS; } @Override public boolean checkTrigger(GameEvent event, Game game) { for (CombatGroup combatGroup: game.getCombat().getGroups()) { if (!combatGroup.getBlockers().isEmpty()) { return true; } } return false; } @Override public String getRule() { return "Whenever one or more creatures block, " + super.getRule(); } @Override public BlocksTriggeredAbility copy() { return new BlocksTriggeredAbility(this); } } class TideOfWarEffect extends OneShotEffect { public TideOfWarEffect() { super(Outcome.Benefit); this.staticText = "flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller"; } public TideOfWarEffect(final TideOfWarEffect effect) { super(effect); } @Override public TideOfWarEffect copy() { return new TideOfWarEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Set<UUID> toSacrifice = new HashSet<>(); if (controller.flipCoin(game)) { // each blocking creature is sacrificed by its controller for (CombatGroup combatGroup: game.getCombat().getGroups()) { for (UUID blockerId: combatGroup.getBlockers()) { toSacrifice.add(blockerId); } } } else { // each blocked creature is sacrificed by its controller for (CombatGroup combatGroup: game.getCombat().getGroups()) { if (!combatGroup.getBlockers().isEmpty()) { for (UUID attackerId: combatGroup.getAttackers()) { toSacrifice.add(attackerId); } } } } for(UUID creatureId: toSacrifice) { Permanent creature = game.getPermanent(creatureId); if (creature != null) { creature.sacrifice(source.getSourceId(), game); Player player = game.getPlayer(creature.getControllerId()); if (player != null) { game.informPlayers(new StringBuilder(player.getLogName()).append(" sacrifices ").append(creature.getName()).toString()); } } } return true; } return false; } }