/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.oneshot.counterspell; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * Cryptic Command Instant, 1UUU Choose two — Counter target spell; or return * target permanent to its owner's hand; or tap all creatures your opponents * control; or draw a card. * * @author LevelX2 */ public class CrypticCommandTest extends CardTestPlayerBase { /** * Test that if command has only one target and that targets is not valid on * resolution, Cryptic Command fizzeles The player does not draw a card */ @Test public void testCommand() { addCard(Zone.HAND, playerA, "Thoughtseize"); // Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. // Draw a card. addCard(Zone.HAND, playerA, "Remand"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); addCard(Zone.BATTLEFIELD, playerA, "Island", 2); addCard(Zone.HAND, playerB, "Cryptic Command"); addCard(Zone.BATTLEFIELD, playerB, "Island", 4); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thoughtseize", playerB); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cryptic Command", "Thoughtseize"); setModeChoice(playerB, "1"); // Counter target spell setModeChoice(playerB, "4"); // Draw a card castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remand", "Thoughtseize", "Cast Cryptic Command"); setStopAt(1, PhaseStep.CLEANUP); execute(); assertLife(playerA, 20); assertLife(playerB, 20); assertGraveyardCount(playerA, "Remand", 1); assertGraveyardCount(playerA, 1); assertGraveyardCount(playerB, "Cryptic Command", 1); assertGraveyardCount(playerB, 1); assertHandCount(playerA, 2); // Thoughtsize + card drawn from Remand assertHandCount(playerB, 0); // Because Cryptic Command has no legal target playerB does not draw a card and has 0 cards in hand } /** * Game is not letting me play Ricochet Trap targetting oponent's Cryptic * Command, modes 1 and 4. It only has one target and should be allowed */ @Test public void testCommandChangeTarget() { // Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life. addCard(Zone.HAND, playerA, "Thoughtseize"); // Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. // Draw a card. addCard(Zone.HAND, playerA, "Ricochet Trap"); addCard(Zone.HAND, playerA, "Lightning Bolt"); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); addCard(Zone.HAND, playerB, "Cryptic Command"); addCard(Zone.BATTLEFIELD, playerB, "Island", 4); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thoughtseize", playerB); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cryptic Command", "mode=1Thoughtseize", "Thoughtseize", StackClause.WHILE_ON_STACK); setModeChoice(playerB, "1"); // Counter target spell setModeChoice(playerB, "4"); // Draw a card castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ricochet Trap", "Cryptic Command", "Cryptic Command", StackClause.WHILE_ON_STACK); addTarget(playerA, "Lightning Bolt"); setStopAt(1, PhaseStep.CLEANUP); execute(); assertLife(playerA, 18); // -2 from Thoughtseize assertLife(playerB, 20); assertGraveyardCount(playerA, "Ricochet Trap", 1); assertGraveyardCount(playerA, "Thoughtseize", 1); assertGraveyardCount(playerB, "Cryptic Command", 1); assertGraveyardCount(playerA, "Lightning Bolt", 1); assertHandCount(playerB, 1); // card drawn from Cryptic Command } }