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package org.mage.test.cards.abilities.oneshot.counterspell;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Cryptic Command Instant, 1UUU Choose two — Counter target spell; or return
* target permanent to its owner's hand; or tap all creatures your opponents
* control; or draw a card.
*
* @author LevelX2
*/
public class CrypticCommandTest extends CardTestPlayerBase {
/**
* Test that if command has only one target and that targets is not valid on
* resolution, Cryptic Command fizzeles The player does not draw a card
*/
@Test
public void testCommand() {
addCard(Zone.HAND, playerA, "Thoughtseize");
// Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
// Draw a card.
addCard(Zone.HAND, playerA, "Remand");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.HAND, playerB, "Cryptic Command");
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thoughtseize", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cryptic Command", "Thoughtseize");
setModeChoice(playerB, "1"); // Counter target spell
setModeChoice(playerB, "4"); // Draw a card
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remand", "Thoughtseize", "Cast Cryptic Command");
setStopAt(1, PhaseStep.CLEANUP);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Remand", 1);
assertGraveyardCount(playerA, 1);
assertGraveyardCount(playerB, "Cryptic Command", 1);
assertGraveyardCount(playerB, 1);
assertHandCount(playerA, 2); // Thoughtsize + card drawn from Remand
assertHandCount(playerB, 0); // Because Cryptic Command has no legal target playerB does not draw a card and has 0 cards in hand
}
/**
* Game is not letting me play Ricochet Trap targetting oponent's Cryptic
* Command, modes 1 and 4. It only has one target and should be allowed
*/
@Test
public void testCommandChangeTarget() {
// Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
addCard(Zone.HAND, playerA, "Thoughtseize");
// Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
// Draw a card.
addCard(Zone.HAND, playerA, "Ricochet Trap");
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
addCard(Zone.HAND, playerB, "Cryptic Command");
addCard(Zone.BATTLEFIELD, playerB, "Island", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Thoughtseize", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Cryptic Command", "mode=1Thoughtseize", "Thoughtseize", StackClause.WHILE_ON_STACK);
setModeChoice(playerB, "1"); // Counter target spell
setModeChoice(playerB, "4"); // Draw a card
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ricochet Trap", "Cryptic Command", "Cryptic Command", StackClause.WHILE_ON_STACK);
addTarget(playerA, "Lightning Bolt");
setStopAt(1, PhaseStep.CLEANUP);
execute();
assertLife(playerA, 18); // -2 from Thoughtseize
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Ricochet Trap", 1);
assertGraveyardCount(playerA, "Thoughtseize", 1);
assertGraveyardCount(playerB, "Cryptic Command", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertHandCount(playerB, 1); // card drawn from Cryptic Command
}
}