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package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.PutTokenOntoBattlefieldCopyTargetEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterCreatureCard;
import mage.game.Game;
import mage.game.permanent.token.ZombieToken2;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class SoulSeparator extends CardImpl {
public SoulSeparator(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{3}");
// {5}, {T}, Sacrifice Soul Separator: Exile target creature card from your graveyard.
// Create a token that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying.
// Create a black Zombie creature token with power equal to that card's power and toughness equal that card's toughness.
PutTokenOntoBattlefieldCopyTargetEffect copyEffect = new PutTokenOntoBattlefieldCopyTargetEffect(null, null, false, 1, false, false, null, 1, 1, true);
copyEffect.setAdditionalSubType("Spirit");
copyEffect.setText("Create a token that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying.");
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, copyEffect, new ManaCostsImpl("{5}"));
ability.addCost(new TapSourceCost());
ability.addCost(new SacrificeSourceCost());
ability.addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
ability.addEffect(new SoulSeparatorEffect());
this.addAbility(ability);
}
public SoulSeparator(final SoulSeparator card) {
super(card);
}
@Override
public SoulSeparator copy() {
return new SoulSeparator(this);
}
}
class SoulSeparatorEffect extends OneShotEffect {
public SoulSeparatorEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Create a black Zombie creature token with power equal to that card's power and toughness equal that card's toughness";
}
public SoulSeparatorEffect(final SoulSeparatorEffect effect) {
super(effect);
}
@Override
public SoulSeparatorEffect copy() {
return new SoulSeparatorEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card creatureCard = game.getCard(this.getTargetPointer().getFirst(game, source));
Player controller = game.getPlayer(source.getControllerId());
if (creatureCard != null && controller != null) {
boolean result = false;
if (game.getState().getZone(creatureCard.getId()) == Zone.GRAVEYARD) {
result = controller.moveCardToExileWithInfo(creatureCard, null, "", source.getSourceId(), game, Zone.GRAVEYARD, true);
ZombieToken2 token = new ZombieToken2(creatureCard.getPower().getValue(), creatureCard.getToughness().getValue());
token.putOntoBattlefield(1, game, source.getSourceId(), source.getControllerId());
}
return result;
}
return false;
}
}