/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.server.game; import java.util.Optional; import java.util.UUID; import java.util.concurrent.ConcurrentHashMap; /** * @author BetaSteward_at_googlemail.com */ public enum GamesRoomManager { instance; private final ConcurrentHashMap<UUID, GamesRoom> rooms = new ConcurrentHashMap<>(); private final UUID mainRoomId; GamesRoomManager() { GamesRoom mainRoom = new GamesRoomImpl(); mainRoomId = mainRoom.getRoomId(); rooms.put(mainRoomId, mainRoom); } public UUID createRoom() { GamesRoom room = new GamesRoomImpl(); rooms.put(room.getRoomId(), room); return room.getRoomId(); } public UUID getMainRoomId() { return mainRoomId; } public Optional<GamesRoom> getRoom(UUID roomId) { if(rooms.containsKey(roomId)) { return Optional.of(rooms.get(roomId)); } return Optional.empty(); } public void removeTable(UUID tableId) { for (GamesRoom room : rooms.values()) { room.removeTable(tableId); } } }