/* /* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.enters; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class ValakutTheMoltenPinnacleTest extends CardTestPlayerBase { /** * Valakut, the Molten Pinnacle Land Valakut, the Molten Pinnacle enters the * battlefield tapped. Whenever a Mountain enters the battlefield under your * control, if you control at least five other Mountains, you may have * Valakut, the Molten Pinnacle deal 3 damage to target creature or player. * {T}: Add {R} to your mana pool. */ @Test public void onlyFourMountainsNoDamage() { addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle"); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1); assertPermanentCount(playerA, "Mountain", 5); assertLife(playerA, 20); assertLife(playerB, 20); } @Test public void fiveMountainsDamageToPlayerB() { addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle"); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain"); // 3 damage because already 5 Mountains on battlefield setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1); assertPermanentCount(playerA, "Mountain", 6); assertLife(playerA, 20); assertLife(playerB, 17); } // Scapeshift {2}{G}{G} // Sorcery // Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. @Test public void sixEnterWithScapeshiftDamageToPlayerB() { addCard(Zone.LIBRARY, playerA, "Mountain", 6); addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 6); addCard(Zone.HAND, playerA, "Scapeshift"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift"); addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1); assertGraveyardCount(playerA, "Forest", 6); assertPermanentCount(playerA, "Mountain", 6); assertLife(playerA, 20); assertLife(playerB, 2); // 6 * 3 damage = 18 } @Test public void sixAndValakutEnterWithScapeshiftDamageToPlayerB() { addCard(Zone.LIBRARY, playerA, "Mountain", 6); addCard(Zone.LIBRARY, playerA, "Valakut, the Molten Pinnacle"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 7); addCard(Zone.HAND, playerA, "Scapeshift"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift"); addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest^Forest"); setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1); assertGraveyardCount(playerA, "Forest", 7); assertPermanentCount(playerA, "Mountain", 6); assertLife(playerA, 20); assertLife(playerB, 2); // 6 * 3 damage = 18 } // using some shock lands instead of only mountains @Test public void sixWithShocklandsAndValakutEnterWithScapeshiftDamageToPlayerB() { addCard(Zone.LIBRARY, playerA, "Mountain", 3); addCard(Zone.LIBRARY, playerA, "Stomping Ground", 3); addCard(Zone.LIBRARY, playerA, "Valakut, the Molten Pinnacle"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 7); addCard(Zone.HAND, playerA, "Scapeshift"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift"); addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest^Forest"); setChoice(playerA, "No"); // Stomping Ground can be tapped setChoice(playerA, "No"); // Stomping Ground can be tapped setChoice(playerA, "No"); // Stomping Ground can be tapped setStopAt(3, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1); assertGraveyardCount(playerA, "Forest", 7); assertPermanentCount(playerA, "Mountain", 3); assertPermanentCount(playerA, "Stomping Ground", 3); assertLife(playerA, 20); assertLife(playerB, 2); // 6 * 3 damage = 18 } /** * Some lands aren't triggering Valakut, the Molten Pinnacle with Prismatic * Omen and 6+ lands in play. So far I've noticed that Misty Rainforest and * basic Island did not trigger Valakut, but an additional copy of Valakut * did. */ @Test public void withPrismaticOmen() { // Valakut, the Molten Pinnacle enters the battlefield tapped. // Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, // you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player. // {T}: Add {R} to your mana pool. addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle"); addCard(Zone.BATTLEFIELD, playerA, "Forest", 4); addCard(Zone.HAND, playerA, "Forest", 1); // Lands you control are every basic land type in addition to their other types. addCard(Zone.BATTLEFIELD, playerA, "Prismatic Omen"); playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest"); addTarget(playerA, playerB); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertLife(playerA, 20); assertLife(playerB, 17); } }