/*
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.enters;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ValakutTheMoltenPinnacleTest extends CardTestPlayerBase {
/**
* Valakut, the Molten Pinnacle Land Valakut, the Molten Pinnacle enters the
* battlefield tapped. Whenever a Mountain enters the battlefield under your
* control, if you control at least five other Mountains, you may have
* Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
* {T}: Add {R} to your mana pool.
*/
@Test
public void onlyFourMountainsNoDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
assertPermanentCount(playerA, "Mountain", 5);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
@Test
public void fiveMountainsDamageToPlayerB() {
addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
playLand(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain"); // 3 damage because already 5 Mountains on battlefield
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
assertPermanentCount(playerA, "Mountain", 6);
assertLife(playerA, 20);
assertLife(playerB, 17);
}
// Scapeshift {2}{G}{G}
// Sorcery
// Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library.
@Test
public void sixEnterWithScapeshiftDamageToPlayerB() {
addCard(Zone.LIBRARY, playerA, "Mountain", 6);
addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 6);
addCard(Zone.HAND, playerA, "Scapeshift");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift");
addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
assertGraveyardCount(playerA, "Forest", 6);
assertPermanentCount(playerA, "Mountain", 6);
assertLife(playerA, 20);
assertLife(playerB, 2); // 6 * 3 damage = 18
}
@Test
public void sixAndValakutEnterWithScapeshiftDamageToPlayerB() {
addCard(Zone.LIBRARY, playerA, "Mountain", 6);
addCard(Zone.LIBRARY, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 7);
addCard(Zone.HAND, playerA, "Scapeshift");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift");
addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest^Forest");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
assertGraveyardCount(playerA, "Forest", 7);
assertPermanentCount(playerA, "Mountain", 6);
assertLife(playerA, 20);
assertLife(playerB, 2); // 6 * 3 damage = 18
}
// using some shock lands instead of only mountains
@Test
public void sixWithShocklandsAndValakutEnterWithScapeshiftDamageToPlayerB() {
addCard(Zone.LIBRARY, playerA, "Mountain", 3);
addCard(Zone.LIBRARY, playerA, "Stomping Ground", 3);
addCard(Zone.LIBRARY, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 7);
addCard(Zone.HAND, playerA, "Scapeshift");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scapeshift");
addTarget(playerA, "Forest^Forest^Forest^Forest^Forest^Forest^Forest");
setChoice(playerA, "No"); // Stomping Ground can be tapped
setChoice(playerA, "No"); // Stomping Ground can be tapped
setChoice(playerA, "No"); // Stomping Ground can be tapped
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Valakut, the Molten Pinnacle", 1);
assertGraveyardCount(playerA, "Forest", 7);
assertPermanentCount(playerA, "Mountain", 3);
assertPermanentCount(playerA, "Stomping Ground", 3);
assertLife(playerA, 20);
assertLife(playerB, 2); // 6 * 3 damage = 18
}
/**
* Some lands aren't triggering Valakut, the Molten Pinnacle with Prismatic
* Omen and 6+ lands in play. So far I've noticed that Misty Rainforest and
* basic Island did not trigger Valakut, but an additional copy of Valakut
* did.
*/
@Test
public void withPrismaticOmen() {
// Valakut, the Molten Pinnacle enters the battlefield tapped.
// Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains,
// you may have Valakut, the Molten Pinnacle deal 3 damage to target creature or player.
// {T}: Add {R} to your mana pool.
addCard(Zone.BATTLEFIELD, playerA, "Valakut, the Molten Pinnacle");
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.HAND, playerA, "Forest", 1);
// Lands you control are every basic land type in addition to their other types.
addCard(Zone.BATTLEFIELD, playerA, "Prismatic Omen");
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Forest");
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 17);
}
}