/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.decorator; import mage.abilities.Ability; import mage.abilities.condition.Condition; import mage.abilities.condition.FixedCondition; import mage.abilities.condition.LockedInCondition; import mage.abilities.effects.RestrictionEffect; import mage.constants.Duration; import mage.game.Game; import mage.game.permanent.Permanent; /** * * @author LevelX2 */ public class ConditionalRestrictionEffect extends RestrictionEffect { protected RestrictionEffect effect; protected RestrictionEffect otherwiseEffect; protected Condition condition; protected boolean conditionState; protected Condition baseCondition; protected boolean initDone = false; public ConditionalRestrictionEffect(RestrictionEffect effect, Condition condition) { this(Duration.WhileOnBattlefield, effect, condition, null); } public ConditionalRestrictionEffect(Duration duration, RestrictionEffect effect, Condition condition, RestrictionEffect otherwiseEffect) { super(duration); this.effect = effect; this.baseCondition = condition; this.otherwiseEffect = otherwiseEffect; } public ConditionalRestrictionEffect(final ConditionalRestrictionEffect effect) { super(effect); this.effect = (RestrictionEffect) effect.effect.copy(); if (effect.otherwiseEffect != null) { this.otherwiseEffect = (RestrictionEffect) effect.otherwiseEffect.copy(); } this.condition = effect.condition; this.conditionState = effect.conditionState; this.baseCondition = effect.baseCondition; this.initDone = effect.initDone; } @Override public void init(Ability source, Game game) { super.init(source, game); if (baseCondition instanceof LockedInCondition) { condition = new FixedCondition(((LockedInCondition) baseCondition).getBaseCondition().apply(game, source)); } else { condition = baseCondition; } effect.setTargetPointer(this.targetPointer); effect.init(source, game); if (otherwiseEffect != null) { otherwiseEffect.setTargetPointer(this.targetPointer); otherwiseEffect.init(source, game); } initDone = true; } @Override public boolean applies(Permanent permanent, Ability source, Game game) { if (!initDone) { // if simpleStaticAbility, init won't be called init(source, game); } conditionState = condition.apply(game, source); if (conditionState) { effect.setTargetPointer(this.targetPointer); return effect.applies(permanent, source, game); } else if (otherwiseEffect != null) { otherwiseEffect.setTargetPointer(this.targetPointer); return otherwiseEffect.applies(permanent, source, game); } if (effect.getDuration() == Duration.OneUse) { used = true; } if (effect.getDuration() == Duration.Custom) { this.discard(); } return false; } @Override public boolean canAttack(Game game) { if (conditionState) { return effect.canAttack(game); } else if (otherwiseEffect != null) { return otherwiseEffect.canAttack(game); } return true; } @Override public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) { if (conditionState) { return effect.canBlock(attacker, blocker, source, game); } else if (otherwiseEffect != null) { return otherwiseEffect.canBlock(attacker, blocker, source, game); } return true; } @Override public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) { if (conditionState) { return effect.canBeBlocked(attacker, blocker, source, game); } else if (otherwiseEffect != null) { return otherwiseEffect.canBeBlocked(attacker, blocker, source, game); } return true; } @Override public boolean canBeUntapped(Permanent permanent, Ability source, Game game) { if (conditionState) { return effect.canBeUntapped(permanent, source, game); } else if (otherwiseEffect != null) { return otherwiseEffect.canBeUntapped(permanent, source, game); } return true; } @Override public boolean canUseActivatedAbilities(Permanent permanent, Ability source, Game game) { if (conditionState) { return effect.canUseActivatedAbilities(permanent, source, game); } else if (otherwiseEffect != null) { return otherwiseEffect.canUseActivatedAbilities(permanent, source, game); } return true; } @Override public ConditionalRestrictionEffect copy() { return new ConditionalRestrictionEffect(this); } }