/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.decorator;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.abilities.condition.FixedCondition;
import mage.abilities.condition.LockedInCondition;
import mage.abilities.effects.RestrictionEffect;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class ConditionalRestrictionEffect extends RestrictionEffect {
protected RestrictionEffect effect;
protected RestrictionEffect otherwiseEffect;
protected Condition condition;
protected boolean conditionState;
protected Condition baseCondition;
protected boolean initDone = false;
public ConditionalRestrictionEffect(RestrictionEffect effect, Condition condition) {
this(Duration.WhileOnBattlefield, effect, condition, null);
}
public ConditionalRestrictionEffect(Duration duration, RestrictionEffect effect, Condition condition, RestrictionEffect otherwiseEffect) {
super(duration);
this.effect = effect;
this.baseCondition = condition;
this.otherwiseEffect = otherwiseEffect;
}
public ConditionalRestrictionEffect(final ConditionalRestrictionEffect effect) {
super(effect);
this.effect = (RestrictionEffect) effect.effect.copy();
if (effect.otherwiseEffect != null) {
this.otherwiseEffect = (RestrictionEffect) effect.otherwiseEffect.copy();
}
this.condition = effect.condition;
this.conditionState = effect.conditionState;
this.baseCondition = effect.baseCondition;
this.initDone = effect.initDone;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (baseCondition instanceof LockedInCondition) {
condition = new FixedCondition(((LockedInCondition) baseCondition).getBaseCondition().apply(game, source));
} else {
condition = baseCondition;
}
effect.setTargetPointer(this.targetPointer);
effect.init(source, game);
if (otherwiseEffect != null) {
otherwiseEffect.setTargetPointer(this.targetPointer);
otherwiseEffect.init(source, game);
}
initDone = true;
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
if (!initDone) { // if simpleStaticAbility, init won't be called
init(source, game);
}
conditionState = condition.apply(game, source);
if (conditionState) {
effect.setTargetPointer(this.targetPointer);
return effect.applies(permanent, source, game);
} else if (otherwiseEffect != null) {
otherwiseEffect.setTargetPointer(this.targetPointer);
return otherwiseEffect.applies(permanent, source, game);
}
if (effect.getDuration() == Duration.OneUse) {
used = true;
}
if (effect.getDuration() == Duration.Custom) {
this.discard();
}
return false;
}
@Override
public boolean canAttack(Game game) {
if (conditionState) {
return effect.canAttack(game);
} else if (otherwiseEffect != null) {
return otherwiseEffect.canAttack(game);
}
return true;
}
@Override
public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) {
if (conditionState) {
return effect.canBlock(attacker, blocker, source, game);
} else if (otherwiseEffect != null) {
return otherwiseEffect.canBlock(attacker, blocker, source, game);
}
return true;
}
@Override
public boolean canBeBlocked(Permanent attacker, Permanent blocker, Ability source, Game game) {
if (conditionState) {
return effect.canBeBlocked(attacker, blocker, source, game);
} else if (otherwiseEffect != null) {
return otherwiseEffect.canBeBlocked(attacker, blocker, source, game);
}
return true;
}
@Override
public boolean canBeUntapped(Permanent permanent, Ability source, Game game) {
if (conditionState) {
return effect.canBeUntapped(permanent, source, game);
} else if (otherwiseEffect != null) {
return otherwiseEffect.canBeUntapped(permanent, source, game);
}
return true;
}
@Override
public boolean canUseActivatedAbilities(Permanent permanent, Ability source, Game game) {
if (conditionState) {
return effect.canUseActivatedAbilities(permanent, source, game);
} else if (otherwiseEffect != null) {
return otherwiseEffect.canUseActivatedAbilities(permanent, source, game);
}
return true;
}
@Override
public ConditionalRestrictionEffect copy() {
return new ConditionalRestrictionEffect(this);
}
}