/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.w; import java.util.ArrayList; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.DelayedTriggeredAbility; import mage.abilities.SpellAbility; import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility; import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility; import mage.abilities.condition.common.OnOpponentsTurnCondition; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.SacrificeTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.TurnPhase; import mage.constants.Zone; import mage.filter.common.FilterCreatureCard; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetCardInYourGraveyard; import mage.target.targetpointer.FixedTargets; /** * * @author LevelX2 */ public class WakeTheDead extends CardImpl { public WakeTheDead(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{X}{B}{B}"); // Cast Wake the Dead only during combat on an opponent's turn. this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT, OnOpponentsTurnCondition.instance)); // Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step. this.getSpellAbility().addEffect(new WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect()); this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(0, Integer.MAX_VALUE, new FilterCreatureCard("creature cards from your graveyard"))); } @Override public void adjustTargets(Ability ability, Game game) { if (ability instanceof SpellAbility) { int xValue = ability.getManaCostsToPay().getX(); ability.getTargets().clear(); ability.addTarget(new TargetCardInYourGraveyard(xValue, xValue, new FilterCreatureCard("creature cards from your graveyard"))); } } public WakeTheDead(final WakeTheDead card) { super(card); } @Override public WakeTheDead copy() { return new WakeTheDead(this); } } class WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect extends OneShotEffect { public WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect() { super(Outcome.PutCreatureInPlay); this.staticText = "Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step"; } public WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect(final WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect effect) { super(effect); } @Override public WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect copy() { return new WakeTheDeadReturnFromGraveyardToBattlefieldTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { Cards cards = new CardsImpl(getTargetPointer().getTargets(game, source)); controller.moveCards(cards, Zone.BATTLEFIELD, source, game); ArrayList<Permanent> toSacrifice = new ArrayList<>(cards.size()); for (UUID targetId : cards) { Permanent creature = game.getPermanent(targetId); if (creature != null) { toSacrifice.add(creature); } } Effect effect = new SacrificeTargetEffect("Sacrifice those creatures at the beginning of the next end step", source.getControllerId()); effect.setTargetPointer(new FixedTargets(toSacrifice, game)); DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect); game.addDelayedTriggeredAbility(delayedAbility, source); return true; } return false; } }