/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.mage.test.cards.single.soi; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author escplan9 (Derek Monturo - dmontur1@gmail.com) */ public class SilverfurPartisanTest extends CardTestPlayerBase { /** * */ @Test public void playerTargetsSilverfurTest() { // Wolf Warrior - Trample {2}{G} // Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, // put a 2/2 green Wolf creature token onto the battlefield. addCard(Zone.BATTLEFIELD, playerA, "Silverfur Partisan", 1); // 2/2 addCard(Zone.BATTLEFIELD, playerA, "Howlpack Wolf", 1); // 3/3 wolf addCard(Zone.HAND, playerA, "Giant Growth", 1); // {G} instant: +3+3 to target creature addCard(Zone.HAND, playerA, "Enlarge", 1); // {3}{G}{G} sorcery: Target creature gets +7/+7 and gains trample until end of turn. addCard(Zone.BATTLEFIELD, playerA, "Forest", 6); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Silverfur Partisan"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Enlarge", "Howlpack Wolf"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Giant Growth", 1); assertGraveyardCount(playerA, "Enlarge", 1); assertPowerToughness(playerA, "Silverfur Partisan", 5, 5); // +3+3 from Giant Growth assertPowerToughness(playerA, "Howlpack Wolf", 10, 10); // +7+7 from Enlarge assertPermanentCount(playerA, "Wolf", 2); } /** * Reported bug: Silverfur Partisan does not create Wolf Tokens when targetted * by instant or sorcery cast by an opponent. */ @Test public void opponentTargetsSilverfurTest() { // Wolf Warrior - Trample {2}{G} // Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, // put a 2/2 green Wolf creature token onto the battlefield. addCard(Zone.BATTLEFIELD, playerA, "Silverfur Partisan", 1); addCard(Zone.BATTLEFIELD, playerA, "Howlpack Wolf", 1); addCard(Zone.HAND, playerB, "Lightning Bolt", 1); // {R} instant addCard(Zone.HAND, playerB, "Arrow Storm", 1); // {3}{R}{R} sorcery addCard(Zone.BATTLEFIELD, playerB, "Mountain", 6); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", "Howlpack Wolf"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Arrow Storm", "Silverfur Partisan"); setStopAt(2, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerB, "Lightning Bolt", 1); assertGraveyardCount(playerB, "Arrow Storm", 1); assertGraveyardCount(playerA, "Howlpack Wolf", 1); assertGraveyardCount(playerA, "Silverfur Partisan", 1); assertPermanentCount(playerA, "Wolf", 2); } }