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package mage.cards.g;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ClashEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.DeathtouchAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.ElfToken;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import java.util.UUID;
/**
*
* @author Styxo
*/
public class GiltLeafAmbush extends CardImpl {
public GiltLeafAmbush(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.TRIBAL,CardType.INSTANT},"{2}{G}");
this.subtype.add("Elf");
// Create two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn
this.getSpellAbility().addEffect(new GiltLeafAmbushCreateTokenEffect());
}
public GiltLeafAmbush(final GiltLeafAmbush card) {
super(card);
}
@Override
public GiltLeafAmbush copy() {
return new GiltLeafAmbush(this);
}
}
class GiltLeafAmbushCreateTokenEffect extends OneShotEffect {
public GiltLeafAmbushCreateTokenEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Create two 1/1 green Elf Warrior creature tokens into play. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn";
}
public GiltLeafAmbushCreateTokenEffect(final GiltLeafAmbushCreateTokenEffect effect) {
super(effect);
}
@Override
public GiltLeafAmbushCreateTokenEffect copy() {
return new GiltLeafAmbushCreateTokenEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
CreateTokenEffect effect = new CreateTokenEffect(new ElfToken(), 2);
effect.apply(game, source);
if (ClashEffect.getInstance().apply(game, source)) {
for (UUID tokenId : effect.getLastAddedTokenIds()) {
Permanent token = game.getPermanent(tokenId);
if (token != null) {
ContinuousEffect continuousEffect = new GainAbilityTargetEffect(DeathtouchAbility.getInstance(), Duration.EndOfTurn);
continuousEffect.setTargetPointer(new FixedTarget(tokenId));
game.addEffect(continuousEffect, source);
}
}
}
return true;
}
return false;
}
}