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package mage.cards.h;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPlayer;
/**
*
* @author jeffwadsworth
*/
public class HellholeRats extends CardImpl {
public HellholeRats(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}{R}");
this.subtype.add("Rat");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Haste
this.addAbility(HasteAbility.getInstance());
// When Hellhole Rats enters the battlefield, target player discards a card. Hellhole Rats deals damage to that player equal to that card's converted mana cost.
Ability ability = new EntersBattlefieldTriggeredAbility(new HellholeRatsEffect(), false);
ability.addTarget(new TargetPlayer());
this.addAbility(ability);
}
public HellholeRats(final HellholeRats card) {
super(card);
}
@Override
public HellholeRats copy() {
return new HellholeRats(this);
}
}
class HellholeRatsEffect extends OneShotEffect {
public HellholeRatsEffect() {
super(Outcome.Damage);
this.staticText = "target player discards a card. {this} deals damage to that player equal to that card's converted mana cost";
}
public HellholeRatsEffect(final HellholeRatsEffect effect) {
super(effect);
}
@Override
public HellholeRatsEffect copy() {
return new HellholeRatsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
int damage = 0;
Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
if (targetPlayer != null) {
Cards cards = targetPlayer.discard(1, false, source, game);
if (!cards.isEmpty()) {
for (Card card : cards.getCards(game)) {
damage = card.getConvertedManaCost();
}
targetPlayer.damage(damage, source.getSourceId(), game, false, true);
}
return true;
}
return false;
}
}