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package mage.cards.c;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EndOfCombatTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.condition.common.AttackedOrBlockedThisCombatSourceCondition;
import mage.abilities.condition.common.IsStepCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalActivatedAbility;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.ManacostVariableValue;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.abilities.effects.common.counter.RemoveCounterSourceEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.Counter;
import mage.counters.CounterType;
import mage.counters.Counters;
import mage.game.Game;
import mage.watchers.common.AttackedOrBlockedThisCombatWatcher;
import java.util.UUID;
/**
*
* @author MarcoMarin
*/
public class ClockworkAvian extends CardImpl {
public ClockworkAvian(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT, CardType.CREATURE}, "{5}");
this.subtype.add("Bird");
this.power = new MageInt(0);
this.toughness = new MageInt(4);
// Flying
this.addAbility(FlyingAbility.getInstance());
// Clockwork Avian enters the battlefield with four +1/+0 counters on it.
this.addAbility(new EntersBattlefieldAbility(new AddCountersSourceEffect(CounterType.P1P0.createInstance(4)), "{this} enters the battlefield with four +1/+0 counters on it"));
// At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.
this.addAbility(new ConditionalTriggeredAbility(
new EndOfCombatTriggeredAbility(new RemoveCounterSourceEffect(CounterType.P1P0.createInstance()), false),
AttackedOrBlockedThisCombatSourceCondition.instance,
"At end of combat, if {this} attacked or blocked this combat, remove a +1/+0 counter from it."),
new AttackedOrBlockedThisCombatWatcher());
// {X}, {tap}: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate this ability only during your upkeep.
Ability ability = new ConditionalActivatedAbility(Zone.BATTLEFIELD,
new AvianAddCountersSourceEffect(CounterType.P1P0.createInstance(), new ManacostVariableValue(), true, true), new ManaCostsImpl("{X}"), new IsStepCondition(PhaseStep.UPKEEP), null);
ability.addCost(new TapSourceCost());
this.addAbility(ability);
}
public ClockworkAvian(final ClockworkAvian card) {
super(card);
}
@Override
public ClockworkAvian copy() {
return new ClockworkAvian(this);
}
}
class AvianAddCountersSourceEffect extends AddCountersSourceEffect {
public AvianAddCountersSourceEffect(Counter counter, DynamicValue amount, boolean informPlayers, boolean putOnCard) {
super(counter, amount, informPlayers, putOnCard);
}
@Override
public boolean apply(Game game, Ability source) {
//record how many counters
Counters permCounters = game.getPermanent(source.getSourceId()).getCounters(game);
int countersWas = permCounters.getCount(CounterType.P1P0);
if (countersWas < 4) {
super.apply(game, source);
if (permCounters.getCount(CounterType.P1P0) > 4) {
permCounters.removeCounter(CounterType.P1P0, permCounters.getCount(CounterType.P1P0) - 4);
}//if countersWas < 4 then counter is min(current,4); there is no setCounters function tho
}//else this is a rare case of an Avian getting boosted by outside sources :) Which is the sole purpose of this if, for the benefit of this rare but not impossible case :p
return true;
}
}