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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.BecomesFaceDownCreatureEffect;
import mage.abilities.effects.common.continuous.BecomesFaceDownCreatureEffect.FaceDownType;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.keyword.MorphAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.choices.Choice;
import mage.choices.ChoiceImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*/
public class ShorecrasherElemental extends CardImpl {
public ShorecrasherElemental(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{U}{U}{U}");
this.subtype.add("Elemental");
this.power = new MageInt(3);
this.toughness = new MageInt(3);
// {U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ShorecrasherElementalEffect(), new ManaCostsImpl("{U}")));
// {1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new ShorecrasherElementalBoostEffect(), new ManaCostsImpl("{1}")));
// Megamorph {4}{U}
this.addAbility(new MorphAbility(this, new ManaCostsImpl("{4}{U}"), true));
}
public ShorecrasherElemental(final ShorecrasherElemental card) {
super(card);
}
@Override
public ShorecrasherElemental copy() {
return new ShorecrasherElemental(this);
}
}
class ShorecrasherElementalEffect extends OneShotEffect {
public ShorecrasherElementalEffect() {
super(Outcome.Neutral);
this.staticText = "Exile {this}, then return it to the battlefield face down under its owner's control";
}
public ShorecrasherElementalEffect(final ShorecrasherElementalEffect effect) {
super(effect);
}
@Override
public ShorecrasherElementalEffect copy() {
return new ShorecrasherElementalEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent shorecrasherElemental = game.getPermanent(source.getSourceId());
MageObject sourceObject = source.getSourceObject(game);
if (shorecrasherElemental != null &&
sourceObject != null &&
new MageObjectReference(sourceObject, game).refersTo(shorecrasherElemental, game)) {
if (shorecrasherElemental.moveToExile(source.getSourceId(), sourceObject.getName(), source.getSourceId(), game)) {
Card card = game.getExile().getCard(source.getSourceId(), game);
if (card != null) {
game.addEffect(new BecomesFaceDownCreatureEffect(Duration.Custom, FaceDownType.MEGAMORPHED), source);
return card.putOntoBattlefield(game, Zone.EXILED, source.getSourceId(), card.getOwnerId(), false, true);
}
}
}
return false;
}
}
class ShorecrasherElementalBoostEffect extends OneShotEffect {
private static String CHOICE_1 = "+1/-1";
private static String CHOICE_2 = "-1/+1";
public ShorecrasherElementalBoostEffect() {
super(Outcome.BoostCreature);
this.staticText = "{this} gets +1/-1 or -1/+1 until end of turn";
}
public ShorecrasherElementalBoostEffect(final ShorecrasherElementalBoostEffect effect) {
super(effect);
}
@Override
public ShorecrasherElementalBoostEffect copy() {
return new ShorecrasherElementalBoostEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
Choice choice = new ChoiceImpl(true);
choice.setMessage("Select how to boost");
choice.getChoices().add(CHOICE_1);
choice.getChoices().add(CHOICE_2);
while (!choice.isChosen()) {
if (!controller.canRespond()) {
return false;
}
controller.choose(outcome, choice, game);
}
if (choice.getChoice().equals(CHOICE_1)) {
game.addEffect(new BoostSourceEffect(+1, -1, Duration.EndOfTurn), source);
} else {
game.addEffect(new BoostSourceEffect(-1, +1, Duration.EndOfTurn), source);
}
return true;
}
return false;
}
}