/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.*;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.mageobject.AbilityPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
*
* @author emerald000
*/
public class ConcertedEffort extends CardImpl {
public ConcertedEffort(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}{W}");
// At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new ConcertedEffortEffect(), TargetController.ANY, false));
}
public ConcertedEffort(final ConcertedEffort card) {
super(card);
}
@Override
public ConcertedEffort copy() {
return new ConcertedEffort(this);
}
}
class ConcertedEffortEffect extends OneShotEffect {
private static final FilterControlledCreaturePermanent filterFlying = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterFear = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterFirstStrike = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterDoubleStrike = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterLandwalk = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterProtection = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterTrample = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterVigilance = new FilterControlledCreaturePermanent();
private static final FilterControlledCreaturePermanent filterCreatures = new FilterControlledCreaturePermanent();
static {
filterFlying.add(new AbilityPredicate(FlyingAbility.class));
filterFear.add(new AbilityPredicate(FearAbility.class));
filterFirstStrike.add(new AbilityPredicate(FirstStrikeAbility.class));
filterDoubleStrike.add(new AbilityPredicate(DoubleStrikeAbility.class));
filterLandwalk.add(new AbilityPredicate(LandwalkAbility.class));
filterProtection.add(new AbilityPredicate(ProtectionAbility.class));
filterTrample.add(new AbilityPredicate(TrampleAbility.class));
filterVigilance.add(new AbilityPredicate(VigilanceAbility.class));
}
ConcertedEffortEffect() {
super(Outcome.BoostCreature);
this.staticText = "creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance";
}
ConcertedEffortEffect(final ConcertedEffortEffect effect) {
super(effect);
}
@Override
public ConcertedEffortEffect copy() {
return new ConcertedEffortEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
// Flying
if (game.getBattlefield().contains(filterFlying, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source);
}
// Fear
if (game.getBattlefield().contains(filterFear, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(FearAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source);
}
// First strike
if (game.getBattlefield().contains(filterFirstStrike, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source);
}
// Double strike
if (game.getBattlefield().contains(filterDoubleStrike, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(DoubleStrikeAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source);
}
// Landwalk
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filterLandwalk, source.getControllerId(), game)) {
for (Ability ability : permanent.getAbilities(game)) {
if (ability instanceof LandwalkAbility) {
game.addEffect(new GainAbilityControlledEffect(ability, Duration.EndOfTurn, filterCreatures), source);
}
}
}
// Protection
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filterProtection, source.getControllerId(), game)) {
for (Ability ability : permanent.getAbilities(game)) {
if (ability instanceof ProtectionAbility) {
game.addEffect(new GainAbilityControlledEffect(ability, Duration.EndOfTurn, filterCreatures), source);
}
}
}
// Trample
if (game.getBattlefield().contains(filterTrample, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source);
}
// Vigilance
if (game.getBattlefield().contains(filterVigilance, source.getControllerId(), 1, game)) {
game.addEffect(new GainAbilityControlledEffect(VigilanceAbility.getInstance(), Duration.EndOfTurn, filterCreatures), source);
}
return true;
}
}