/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.Mana; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.mana.builder.ConditionalManaBuilder; import mage.choices.ChoiceColor; import mage.game.Game; import mage.players.Player; /** * @author noxx */ public class AddConditionalManaOfAnyColorEffect extends ManaEffect { private final DynamicValue amount; private final ConditionalManaBuilder manaBuilder; private final boolean oneChoice; public AddConditionalManaOfAnyColorEffect(int amount, ConditionalManaBuilder manaBuilder) { this(new StaticValue(amount), manaBuilder); } public AddConditionalManaOfAnyColorEffect(DynamicValue amount, ConditionalManaBuilder manaBuilder) { this(amount, manaBuilder, true); } public AddConditionalManaOfAnyColorEffect(DynamicValue amount, ConditionalManaBuilder manaBuilder, boolean oneChoice) { super(); this.amount = amount; this.manaBuilder = manaBuilder; this.oneChoice = oneChoice; // staticText = "Add " + amount + " mana of " + (oneChoice ? "any one color" : "in any combination of colors") + " to your mana pool. " + manaBuilder.getRule(); } public AddConditionalManaOfAnyColorEffect(final AddConditionalManaOfAnyColorEffect effect) { super(effect); this.amount = effect.amount; this.manaBuilder = effect.manaBuilder; this.oneChoice = effect.oneChoice; } @Override public AddConditionalManaOfAnyColorEffect copy() { return new AddConditionalManaOfAnyColorEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); if (controller == null) { return false; } int value = amount.calculate(game, source, this); boolean result = false; ChoiceColor choice = new ChoiceColor(true); for (int i = 0; i < value; i++) { while (!choice.isChosen()) { controller.choose(outcome, choice, game); if (!controller.isInGame()) { return false; } } Mana mana = choice.getMana(1); if (mana != null) { mana = manaBuilder.setMana(mana, source, game).build(); } if (mana != null) { checkToFirePossibleEvents(mana, game, source); controller.getManaPool().addMana(mana, game, source); result = true; } if (!oneChoice) { choice.clearChoice(); } } return result; } @Override public Mana getMana(Game game, Ability source) { //TODO: TAP_FOR_MANA Event does not support currently to get an amount > 1 of conditional mana return null; } }