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package mage.abilities.effects.common;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.mana.builder.ConditionalManaBuilder;
import mage.choices.ChoiceColor;
import mage.game.Game;
import mage.players.Player;
/**
* @author noxx
*/
public class AddConditionalManaOfAnyColorEffect extends ManaEffect {
private final DynamicValue amount;
private final ConditionalManaBuilder manaBuilder;
private final boolean oneChoice;
public AddConditionalManaOfAnyColorEffect(int amount, ConditionalManaBuilder manaBuilder) {
this(new StaticValue(amount), manaBuilder);
}
public AddConditionalManaOfAnyColorEffect(DynamicValue amount, ConditionalManaBuilder manaBuilder) {
this(amount, manaBuilder, true);
}
public AddConditionalManaOfAnyColorEffect(DynamicValue amount, ConditionalManaBuilder manaBuilder, boolean oneChoice) {
super();
this.amount = amount;
this.manaBuilder = manaBuilder;
this.oneChoice = oneChoice;
//
staticText = "Add " + amount + " mana of "
+ (oneChoice ? "any one color" : "in any combination of colors")
+ " to your mana pool. " + manaBuilder.getRule();
}
public AddConditionalManaOfAnyColorEffect(final AddConditionalManaOfAnyColorEffect effect) {
super(effect);
this.amount = effect.amount;
this.manaBuilder = effect.manaBuilder;
this.oneChoice = effect.oneChoice;
}
@Override
public AddConditionalManaOfAnyColorEffect copy() {
return new AddConditionalManaOfAnyColorEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
int value = amount.calculate(game, source, this);
boolean result = false;
ChoiceColor choice = new ChoiceColor(true);
for (int i = 0; i < value; i++) {
while (!choice.isChosen()) {
controller.choose(outcome, choice, game);
if (!controller.isInGame()) {
return false;
}
}
Mana mana = choice.getMana(1);
if (mana != null) {
mana = manaBuilder.setMana(mana, source, game).build();
}
if (mana != null) {
checkToFirePossibleEvents(mana, game, source);
controller.getManaPool().addMana(mana, game, source);
result = true;
}
if (!oneChoice) {
choice.clearChoice();
}
}
return result;
}
@Override
public Mana getMana(Game game, Ability source) {
//TODO: TAP_FOR_MANA Event does not support currently to get an amount > 1 of conditional mana
return null;
}
}