/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.replacement; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class HallowedMoonlightTest extends CardTestPlayerBase { @Test public void testGrindstoneProgenius() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. // Draw a card. addCard(Zone.HAND, playerA, "Hallowed Moonlight"); addCard(Zone.BATTLEFIELD, playerB, "Plains", 3); addCard(Zone.BATTLEFIELD, playerB, "Swamp", 1); addCard(Zone.HAND, playerB, "Silvercoat Lion"); addCard(Zone.GRAVEYARD, playerB, "Pillarfield Ox"); // Put a 1/1 colorless Spirit creature token onto the battlefield. // Splice onto Arcane {W} addCard(Zone.HAND, playerB, "Spiritual Visit"); // Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its converted mana cost. addCard(Zone.HAND, playerB, "Reanimate"); castSpell(2, PhaseStep.DRAW, playerA, "Hallowed Moonlight"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Spiritual Visit"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Reanimate", "Pillarfield Ox"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Silvercoat Lion"); setStopAt(2, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Hallowed Moonlight", 1); assertGraveyardCount(playerB, "Spiritual Visit", 1); assertPermanentCount(playerB, "Spirit", 0); assertPermanentCount(playerB, "Silvercoat Lion", 1); assertExileCount(playerB, 1); assertExileCount("Pillarfield Ox", 1); } /** * I cast Rally the Ancestors with many creatures in my graveyard. Opponent * responds with Hallowed Moonlight. After Rally the Ancestors resolves, the * creature cards in my graveyard remain in my graveyard, but are also added * to the exile zone. */ @Test public void testRallyTheAncestors() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. // Draw a card. addCard(Zone.HAND, playerA, "Hallowed Moonlight"); addCard(Zone.BATTLEFIELD, playerB, "Plains", 6); // Return each creature card with converted mana cost X or less from your graveyard to the battlefield. // Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors. addCard(Zone.HAND, playerB, "Rally the Ancestors"); // Instant - {X}{W}{W} addCard(Zone.GRAVEYARD, playerB, "Pillarfield Ox"); addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Rally the Ancestors"); setChoice(playerB, "X=4"); castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Hallowed Moonlight", NO_TARGET, "Rally the Ancestors"); setStopAt(2, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Hallowed Moonlight", 1); assertExileCount("Rally the Ancestors", 1); assertExileCount("Pillarfield Ox", 1); assertExileCount("Silvercoat Lion", 1); } }