package mage.abilities.keyword; import mage.abilities.Ability; import mage.abilities.common.DiesTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect; import mage.constants.Outcome; import mage.constants.Zone; import mage.counters.CounterType; import mage.counters.Counters; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; /** * @author Loki */ public class UndyingAbility extends DiesTriggeredAbility { public UndyingAbility() { super(new UndyingEffect()); this.addEffect(new ReturnSourceFromGraveyardToBattlefieldEffect(false, true)); } public UndyingAbility(final UndyingAbility ability) { super(ability); } @Override public DiesTriggeredAbility copy() { return new UndyingAbility(this); } @Override public boolean checkTrigger(GameEvent event, Game game) { if (super.checkTrigger(event, game)) { Permanent permanent = (Permanent) game.getLastKnownInformation(event.getTargetId(), Zone.BATTLEFIELD); if (!permanent.getCounters(game).containsKey(CounterType.P1P1) || permanent.getCounters(game).getCount(CounterType.P1P1) == 0) { return true; } } return false; } @Override public String getRule() { return "Undying <i>(When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)</i>"; } } class UndyingEffect extends OneShotEffect { public UndyingEffect() { super(Outcome.Benefit); this.staticText = ""; } public UndyingEffect(final UndyingEffect effect) { super(effect); } @Override public UndyingEffect copy() { return new UndyingEffect(this); } @Override public boolean apply(Game game, Ability source) { Counters countersToAdd = new Counters(); countersToAdd.addCounter(CounterType.P1P1.createInstance()); game.setEnterWithCounters(source.getSourceId(), countersToAdd); return true; } }