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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.p;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamagedCreatureEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.players.Player;
/**
*
* @author Backfir3
*/
public class PiousWarrior extends CardImpl {
public PiousWarrior(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{W}");
this.subtype.add("Human");
this.subtype.add("Rebel");
this.subtype.add("Warrior");
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Whenever Pious Warrior is dealt combat damage, you gain that much life.
this.addAbility(new PiousWarriorTriggeredAbility());
}
public PiousWarrior(final PiousWarrior card) {
super(card);
}
@Override
public PiousWarrior copy() {
return new PiousWarrior(this);
}
}
class PiousWarriorTriggeredAbility extends TriggeredAbilityImpl {
public PiousWarriorTriggeredAbility() {
super(Zone.BATTLEFIELD, new PiousWarriorGainLifeEffect());
}
public PiousWarriorTriggeredAbility(final PiousWarriorTriggeredAbility effect) {
super(effect);
}
@Override
public PiousWarriorTriggeredAbility copy() {
return new PiousWarriorTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.DAMAGED_CREATURE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (event.getTargetId().equals(this.sourceId) && ((DamagedCreatureEvent)event).isCombatDamage() ) {
this.getEffects().get(0).setValue("damageAmount", event.getAmount());
return true;
}
return false;
}
@Override
public String getRule() {
return "Whenever {this} is dealt combat damage, " + super.getRule();
}
}
class PiousWarriorGainLifeEffect extends OneShotEffect {
public PiousWarriorGainLifeEffect() {
super(Outcome.GainLife);
staticText = "you gain that much life";
}
public PiousWarriorGainLifeEffect(final PiousWarriorGainLifeEffect effect) {
super(effect);
}
@Override
public PiousWarriorGainLifeEffect copy() {
return new PiousWarriorGainLifeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player != null) {
player.gainLife((Integer) this.getValue("damageAmount"), game);
}
return true;
}
}