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package org.mage.test.cards.abilities.abilitywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class DomainTest extends CardTestPlayerBase {
/**
* Collapsing Borders correctly does the 3 damage to each player at the
* beginning of their upkeeps. However, it does NOT add any life for each
* type of basic land the player has on the field.
*/
@Test
public void testCollapsingBorders() {
// Domain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls.
// Then Collapsing Borders deals 3 damage to him or her.
addCard(Zone.HAND, playerA, "Collapsing Borders", 1); // {3}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Collapsing Borders");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Collapsing Borders", 1);
assertLife(playerA, 21);
assertLife(playerB, 18);
}
}