/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.dynamicvalue; import mage.abilities.Ability; import mage.abilities.effects.Effect; import mage.game.Game; /** * * @author LevelX2 */ public class MultipliedValue implements DynamicValue { private final DynamicValue value; private final int multplier; // should be renamed to multiplier but don't want to break your stuff public MultipliedValue(DynamicValue value, int multiplier) { this.value = value.copy(); this.multplier = multiplier; } MultipliedValue(final MultipliedValue dynamicValue) { this.value = dynamicValue.value.copy(); this.multplier = dynamicValue.multplier; } @Override public int calculate(Game game, Ability sourceAbility, Effect effect) { return multplier * value.calculate(game, sourceAbility, effect); } @Override public MultipliedValue copy() { return new MultipliedValue(this); } @Override public String toString() { StringBuilder sb = new StringBuilder(); if (multplier == 2) { sb.append("twice "); } else { sb.append(multplier).append(" * "); } return sb.append(value.toString()).toString(); } @Override public String getMessage() { return value.getMessage(); } }