package org.mage.test.cards.control;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Tests the effect: - Exile target creature you control, then return that card
* to the battlefield under your control
*
* This effect grants you permanent control over the returned creature. So you
* mail steal opponent's creature with "Act of Treason" and then use this effect
* for permanent control effect.
*
* @author noxx
*/
public class ExileAndReturnUnderYourControl extends CardTestPlayerBase {
@Test
public void testPermanentControlEffect() {
addCard(Zone.HAND, playerA, "Cloudshift");
addCard(Zone.HAND, playerA, "Act of Treason");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerB, "Elite Vanguard");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Act of Treason", "Elite Vanguard");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Cloudshift", "Elite Vanguard");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Elite Vanguard", 1);
}
@Test
public void testVillainousWealthExilesCourser() {
// Villainous Wealth {X}{B}{G}{U}
// Target opponent exiles the top X cards of his or her library. You may cast any number
// of nonland cards with converted mana cost X or less from among them without paying
// their mana costs.
addCard(Zone.HAND, playerA, "Villainous Wealth");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// Courser of Kruphix {1}{G}{G}
// Play with the top card of your library revealed.
// You may play the top card of your library if it's a land card.
// Whenever a land enters the battlefield under your control, you gain 1 life.
addCard(Zone.LIBRARY, playerB, "Courser of Kruphix");
skipInitShuffling(); // to keep this card on top of library
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Villainous Wealth", playerB);
setChoice(playerA, "X=3");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Courser of Kruphix");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Villainous Wealth", 1);
assertExileCount(playerB, 2);
assertExileCount("Courser of Kruphix", 0);
assertPermanentCount(playerA, "Courser of Kruphix", 1);
Assert.assertTrue("player A should play with top card revealed", playerA.isTopCardRevealed());
Assert.assertFalse("player B should play NOT with top card revealed", playerB.isTopCardRevealed());
}
@Test
public void testVillainousWealthExilesBoost() {
// Villainous Wealth {X}{B}{G}{U}
// Target opponent exiles the top X cards of his or her library. You may cast any number
// of nonland cards with converted mana cost X or less from among them without paying
// their mana costs.
addCard(Zone.HAND, playerA, "Villainous Wealth");
addCard(Zone.HAND, playerA, "Master of Pearls");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
// Secret Plans {G}{U}
// Face-down creatures you control get +0/+1.
// Whenever a permanent you control is turned face up, draw a card.
addCard(Zone.LIBRARY, playerB, "Secret Plans");
skipInitShuffling(); // to keep this card on top of library
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Master of Pearls");
setChoice(playerA, "Yes"); // cast it face down as 2/2 creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Villainous Wealth", playerB);
setChoice(playerA, "X=3");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Secret Plans");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Villainous Wealth", 1);
assertExileCount(playerB, 2);
assertExileCount("Secret Plans", 0);
assertPermanentCount(playerA, "Secret Plans", 1);
assertPermanentCount(playerA, "", 1);
assertPowerToughness(playerA, "", 2, 3);
}
/**
* My opponent cast Villainous Wealth and took control of my Sylvan Library.
* On his next turn, when Sylvan Library's trigger resolved, he kept the two
* extra cards without paying life.
*/
@Test
public void testVillainousWealthExilesSylvanLibrary() {
// Villainous Wealth {X}{B}{G}{U}
// Target opponent exiles the top X cards of his or her library. You may cast any number
// of nonland cards with converted mana cost X or less from among them without paying
// their mana costs.
addCard(Zone.HAND, playerA, "Villainous Wealth");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
// At the beginning of your draw step, you may draw two additional cards.
// If you do, choose two cards in your hand drawn this turn.
// For each of those cards, pay 4 life or put the card on top of your library.
addCard(Zone.LIBRARY, playerB, "Sylvan Library");
skipInitShuffling(); // to keep this card on top of library
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Villainous Wealth", playerB);
setChoice(playerA, "X=3");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sylvan Library");
setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Villainous Wealth", 1);
assertExileCount(playerB, 2);
assertExileCount("Sylvan Library", 0);
assertPermanentCount(playerA, "Sylvan Library", 1);
assertHandCount(playerB, 1);
assertHandCount(playerA, 3);
assertLife(playerA, 12);
assertLife(playerB, 20);
}
/**
* I cast a Villainous Wealth in Vintage Cube, and when it came time to cast
* my opponent's cards (Mox Sapphire, Mox Emerald, Brainstorm, Snapcaster
* Mage, Fact or Fiction and a Quicken), it rolled back to before I had cast
* my spell after Quicken resolved. I have the error, but the forums won't
* let me post them. I did find it was replicatable whenever you try to cast
* Quicken off a Villainous Wealth.
*/
@Test
public void testVillainousWealthAndQuicken() {
// Villainous Wealth {X}{B}{G}{U}
// Target opponent exiles the top X cards of his or her library. You may cast any number
// of nonland cards with converted mana cost X or less from among them without paying
// their mana costs.
addCard(Zone.HAND, playerA, "Villainous Wealth"); // {X}{B}{G}{U}
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// At the beginning of your draw step, you may draw two additional cards.
// If you do, choose two cards in your hand drawn this turn.
// For each of those cards, pay 4 life or put the card on top of your library.
addCard(Zone.LIBRARY, playerB, "Mox Emerald");
// The next sorcery card you cast this turn can be cast as though it had flash.
// Draw a card.
addCard(Zone.LIBRARY, playerB, "Quicken"); // Instant - {U}
addCard(Zone.LIBRARY, playerB, "Mox Sapphire");
skipInitShuffling(); // to keep this card on top of library
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Villainous Wealth", playerB);
setChoice(playerA, "X=3");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mox Emerald");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Quicken");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mox Sapphire");
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertGraveyardCount(playerA, "Villainous Wealth", 1);
assertExileCount(playerB, 0);
assertPermanentCount(playerA, "Mox Emerald", 1);
assertPermanentCount(playerA, "Mox Sapphire", 1);
assertGraveyardCount(playerB, "Quicken", 1);
}
}