/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.abilities.keywords; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.counters.CounterType; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author BetaSteward */ public class ModularTest extends CardTestPlayerBase { /** * 702.42. Modular 702.42a Modular represents both a static ability and a * triggered ability. “Modular N” means “This permanent enters the * battlefield with N +1/+1 counters on it” and “When this permanent is put * into a graveyard from the battlefield, you may put a +1/+1 counter on * target artifact creature for each +1/+1 counter on this permanent.” * 702.42b If a creature has multiple instances of modular, each one works * separately. * */ /** * Arcbound Bruiser Artifact Creature — Golem 0/0, 5 (5) Modular 3 (This * enters the battlefield with three +1/+1 counters on it. When it dies, you * may put its +1/+1 counters on target artifact creature.) * */ /** * Arcbound Hybrid Artifact Creature — Beast 0/0, 4 (4) Haste Modular 2 * (This enters the battlefield with two +1/+1 counters on it. When it dies, * you may put its +1/+1 counters on target artifact creature.) * */ @Test public void testModularEnters() { addCard(Zone.BATTLEFIELD, playerA, "Forest", 5); addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); addCard(Zone.HAND, playerA, "Arcbound Bruiser"); addCard(Zone.HAND, playerA, "Arcbound Hybrid"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcbound Bruiser"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcbound Hybrid"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Arcbound Bruiser", 1); assertPermanentCount(playerA, "Arcbound Hybrid", 1); assertPowerToughness(playerA, "Arcbound Bruiser", 3, 3); assertPowerToughness(playerA, "Arcbound Hybrid", 2, 2); } @Test public void testModularLeaves() { addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4); addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5); addCard(Zone.HAND, playerA, "Arcbound Bruiser"); addCard(Zone.HAND, playerA, "Arcbound Hybrid"); addCard(Zone.HAND, playerA, "Lightning Bolt"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcbound Bruiser"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcbound Hybrid"); castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Arcbound Bruiser"); setStopAt(3, PhaseStep.BEGIN_COMBAT); setChoice(playerA, "Yes"); execute(); assertPermanentCount(playerA, "Arcbound Bruiser", 0); assertPermanentCount(playerA, "Arcbound Hybrid", 1); assertGraveyardCount(playerA, "Arcbound Bruiser", 1); assertPowerToughness(playerA, "Arcbound Hybrid", 5, 5); } /** * My Inkmoth Nexus was in creature "form". My Arcbound Ravager died. I * could not transfer his counters on my Inkmoth "creature". */ @Test public void testInkmothNexus() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3); addCard(Zone.BATTLEFIELD, playerA, "Inkmoth Nexus"); addCard(Zone.HAND, playerA, "Arcbound Ravager"); addCard(Zone.HAND, playerB, "Lightning Bolt"); addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcbound Ravager"); activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}: {this} becomes"); castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Arcbound Ravager"); setStopAt(1, PhaseStep.END_TURN); execute(); assertGraveyardCount(playerA, "Arcbound Ravager", 1); assertGraveyardCount(playerB, "Lightning Bolt", 1); assertCounterCount("Inkmoth Nexus", CounterType.P1P1, 1); } }